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Old 01-30-13, 06:31 PM   #1
Fifi
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As i was in bunker, i gave an other try to IRAI_0_0_39_Inertia_Damage and
TDW_Ship_Inertia_1_1_0...activated in regard of Sober list order (to have an idea where to put them)

Result was an instantaneous crash to desktop when loading bunker save!!
There is definitely a problem with those Inertia mods

My list is running great without though
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Old 01-30-13, 06:39 PM   #2
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Quote:
Originally Posted by Fifi View Post
As i was in bunker, i gave an other try to IRAI_0_0_39_Inertia_Damage and
TDW_Ship_Inertia_1_1_0...activated in regard of Sober list order (to have an idea where to put them)

Result was an instantaneous crash to desktop when loading bunker save!!
There is definitely a problem with those Inertia mods

My list is running great without though
As I noticed that mods do not like some kind of German ship, but I do not know what. For me they work fine untill I get near Kiel. Wierd
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Old 01-30-13, 09:41 PM   #3
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SH5 modded is very sensible to changes anyway.

I just experienced a strange thing trying those Inertia mods.
With a fresh new data folder (i saved my current one in case) and my mod list added with both Inertia, as i said i had a CTD straight on loading bunker.
So i deleted the 2 Inertia, and started again...fine this time.
But was still with my fresh new data folder!
And i experienced same trouble as Sober (and some others) mentionned about New UIs 7.2.0: had to clic many times icons to go periscope depth, U Boat kind of sticked on surface (same for going surface BTW)
Never had that before!
So i backed up the data folder i previously saved, re-activated all mods (without Inertia) and all is fine and smooth again...
I have to clic only once to go new depth or surface
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Old 01-31-13, 02:26 AM   #4
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I had that clicking mania too, when It annoyed me too much i deinstalled the mods. I mean the plane almost sunk me before i run into the deep. When you get used to one click=one command than you find yourself in some serious problems if it is not like that
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Old 01-31-13, 10:27 PM   #5
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Added depth charges water disturbances to my list, but it seems it's not working
As soon as i take depth charges, i run full speed other direction for 30 seconds, then switch for silent running very slow... but DD always know precisely where i am, even silent running very slow
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Old 01-31-13, 10:50 PM   #6
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Quote:
Originally Posted by Fifi View Post
Added depth charges water disturbances to my list, but it seems it's not working
As soon as i take depth charges, i run full speed other direction for 30 seconds, then switch for silent running very slow... but DD always know precisely where i am, even silent running very slow
As I recall, when using IRAI 0.0.39, depth charges water disturbantses not needed.
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Old 01-31-13, 11:20 PM   #7
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Well, with ot without same result anyway
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Old 01-31-13, 11:31 PM   #8
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Quote:
Originally Posted by Fifi View Post
Added depth charges water disturbances to my list, but it seems it's not working
As soon as i take depth charges, i run full speed other direction for 30 seconds, then switch for silent running very slow... but DD always know precisely where i am, even silent running very slow
Go to nearly crush depth or how far you are game . While DDs are depth charging check the hydrophone and try to find a path thru the DDs running at flank for as long as it takes . Sometimes i have run at flank in all difrent directions for hours trying to get away from DDs then wait at all stop and silent running for hours only to be picked up on there asdic . Start all over again . I am really scarred of DDs (ships , not the other ones).
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Old 02-01-13, 04:14 AM   #9
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Try a run at less than full speed
Here you can see that the effect should last 45 seconds

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