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Old 01-29-13, 04:06 AM   #2566
Obelix
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Originally Posted by steelwarrior View Post
Hi,

I am just playing this game the first time and have installed this mod. Now in tutorial I should speak to the captain but cannot go upwards cause the sub is under water? What now? How to skip the tutorial?
Hi steelwarrior and welcome aboard!
Is the boat under water? Surely just hatches closed. You need to climb up the ladder in the control room. To put things in perspective on the hatch, click the mouse. Hatch to open.
At the beginning of a new campaign, you should have offered to skip training. Try again to start a new campaign.

EDIT: And see this thread http://www.subsim.com/radioroom/show...=180044&page=2
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Last edited by Obelix; 01-29-13 at 04:36 AM.
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Old 01-29-13, 05:47 AM   #2567
steelwarrior
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Well it really say itis under water and Captain Rahn is up - while I cannot open the last one - cause we are under water - ok so I skip the training with my new camapaign ;-) How to skip the tutorial - I never played SH% before so i always start with it....
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Old 01-29-13, 06:15 AM   #2568
Obelix
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Originally Posted by steelwarrior View Post
Well it really say itis under water and Captain Rahn is up - while I cannot open the last one - cause we are under water - ok so I skip the training with my new camapaign ;-) How to skip the tutorial - I never played SH% before so i always start with it....
It is strange that the boat submerged. What other mods are set, except for OHII? Something you have installed wrong. Is version of the game 1.2.0? I just checked, all the hatches open, the boat on the surface.
If you want to skip tutorial, do so: Documents \ SH5 \ data \ cfg \ CareerHistory.cfg in line HasCompletedTutorial = change to true. Then start a new campaign, should be asked about the tutorial.
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Old 01-29-13, 09:52 AM   #2569
Navuhodonosor
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Guys, what is the radius you have to be in the bonus missions ( that yellow square). I am at eastern Brittish Coastal and i sunk some ships eighty miles from the icon but my mission still stands to patrol the waters.
Thanks in advance
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Old 01-29-13, 10:58 AM   #2570
volodya61
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Originally Posted by Navuhodonosor View Post
Guys, what is the radius you have to be in the bonus missions ( that yellow square). I am at eastern Brittish Coastal and i sunk some ships eighty miles from the icon but my mission still stands to patrol the waters.
Thanks in advance
What did you meant - bonus missions? secondary missions?
if yes, then 105-108 Km..
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Old 01-29-13, 12:46 PM   #2571
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East coast radius = 80km
OPERATION WESERÜBUNG=150km
SOUTH WESTERN APPROACHES=200km
NORTH WESTERN APPROACHES=200km

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Old 01-29-13, 01:38 PM   #2572
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East coast radius = 80km
OPERATION WESERÜBUNG=150km
SOUTH WESTERN APPROACHES=200km
NORTH WESTERN APPROACHES=200km



I thought the radius is always the same.. a little more than 100km..
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Old 01-29-13, 04:57 PM   #2573
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Hi,

I just sneak into the Scapa Flow and it shows all kinds of warships and merchants and has the secondary patrol here - how close do I need to sink a ship to that secondary gaol - and how to identify a capital ship - it always shows unkown....or task force or warship...ok I sank two big ships - seem to be always the unkown ones...and won the mission - but only one big ship showed in the log - while the number of ships and tonnage was correct - must be a bug...Why i cannot identify the big ships?

Which other mods do work well with this one?

I did only install the IX mods and the ones in the full download...

I do not get radio messages and cannot identify ships very well - is that supposed to be or a bug? I saw in the AAR that one can get these written informations about ships - how?

Will this mod be expanded still - very enjoyable and I would like to have a big mod like this keep on growing...a dynamic campaign with different war outcomes would be great...thanks for your great effort!

Ideas for the dynamic campaign - if I sink enough of british equipment of North africa they loose- if I sink enough around England especially from the US land lease they get starved out...or sealion gets launched...if I sink enough of the britisch and US ships in the Japanese area and enough of the land lease of US to Russia they loose there - at the end if I sink enough around the US coast the can get invaded from Germany and Japan USA gives up...so AXIS win, if I perform well enough in my littel U-Boat ;-)

What is a max combination of mods with OHII that works?

What about the extra equipment?

Which patch fixes work with this mod? Torpedo speed ability fix? or Depth keeping fix?

I just tried to install the newest TDC version - TDC first then OH II and it caused a CTD - so not possible to use this?

To the tutorial problem - I have sort of IX boat 1.a installed and after that OH II full - I have the steam version and 1.2....still submerged...

Last edited by steelwarrior; 01-30-13 at 09:03 AM.
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Old 01-29-13, 11:08 PM   #2574
Navuhodonosor
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Quote:
Originally Posted by Trevally. View Post
East coast radius = 80km
OPERATION WESERÜBUNG=150km
SOUTH WESTERN APPROACHES=200km
NORTH WESTERN APPROACHES=200km

Sorry for bothering, thank you

Quote:
Originally Posted by volodya61 View Post


I thought the radius is always the same.. a little more than 100km..
That I thought too but i noticed that my missions stands uncompleted.
First thing I do when I get that icon on the sea I draw 100 km circle radius on sea around it and then hunt inside.
Time to change tacticts
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Old 01-30-13, 03:11 PM   #2575
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I've been playing Operation Monsun for SH4 lately, and I believe that the author of the mod attempted to simulate the departure date and size of convoys in the game using real world data from the WWII period. Does Open Horizons II do anything like that?
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Old 01-30-13, 04:06 PM   #2576
Trevally.
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Originally Posted by Sartoris View Post
I've been playing Operation Monsun for SH4 lately, and I believe that the author of the mod attempted to simulate the departure date and size of convoys in the game using real world data from the WWII period. Does Open Horizons II do anything like that?

somewhat
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Old 01-30-13, 05:07 PM   #2577
gap
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Quote:
Originally Posted by Trevally. View Post
somewhat
Trev,

whenever you feel like it, you should check that convoy reports featured in TDW's New UIs and Radio Messages Engine are matched by real traffic in campaign. I think we had already discussed this point, but I hope a little reminder won't harm

If you want, I can select those messages and post them here
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Old 01-30-13, 06:03 PM   #2578
Shroombuck
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When I download the latest version of OHII and try to extract the thing, it says certain files are corrupt.

Please advise...
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Old 01-30-13, 06:09 PM   #2579
gap
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Quote:
Originally Posted by Shroombuck View Post
When I download the latest version of OHII and try to extract the thing, it says certain files are corrupt.

Please advise...
what about redownloading it?

If it will result that yor download is still corrupted, do one of the following:

- try opening the pack with winrar or 7zip
- delete your browser's cash, and download once more
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Old 01-30-13, 07:02 PM   #2580
aldeluca
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Default Sunk twice the Queen Elizabeth

Dear Trevally,

besides my deepest gratitude for your excellent mod, I took the freedom to inform that in my 5th and 7th patrol, end of 1939, first time south east, 2nd time south west of Scapa, I was so lucky to encounter and sink the Queen Elizabeth battleship, both times surrounded by 8-10 destroyers in star formation.
If you are already aware of the issue, but it's too complicated to make disappear from game history a capital ship sunk, my apologies for bothering you. Thanks.
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