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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Let me know how it works out, how impressive a tutorial actually is depends on how successful the reader is after applying it. Obviously with 100% realism it's more difficult since without the map contact update you need two fairly good range and bearing points to plot the target track. And of course the escorts are aware of the limitations of active sonar so the good ones weave back and forth across the track line to broaden the danger area.
The principle remains the same tho, don't move toward the target since a sub underwater can't move that fast, move to where the target is going to be and let him come to you. Ideally you should be facing the track at a 90 degree angle, 1000 yards from the track when the target reaches the firing point. |
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