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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2013
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Is there any way I can quickly use that grid(all those BF 87, ES 57, CG 22, etc.) when playing? Or I just need to have a paper version or shift+tab to windows main screen and look at it on my computer screen?
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Actual reports are in long/lat format. ![]() |
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#3 |
Swabbie
![]() Join Date: Jan 2013
Posts: 14
Downloads: 15
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If you did not say that I would probably be searching for convoys in those Kriegsmarine grid map areas.
![]() Anyway, it would be nice to see that grid in the game. I do not remember, was it possible in SH III? |
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#4 |
Swabbie
![]() Join Date: Jan 2013
Posts: 14
Downloads: 15
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What about informatioon such as "A convoy of 12 ships departed Gibraltar. It is expected in Liverpool, 29th of Oktober".
Is it as well only for atmosphere? So a 2. Sometimes I get messages saying that one of friendly u-boots is coming home or sunk a ship somewhere. Is it as well for atmosphere or that u-boots are really somwhere there in the game run by the game engine? Is it possible to "meet" another u-boots during campain? |
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#5 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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You shouldn't take them literally, nonetheless like OHII they are mostly based on historical facts, and they can provide you with useful cues on where merchant traffic is to be found ![]() In general there should be an easy way to recognize them in game: IIRC they should be displayed on a gray background, whereas relevant messages are shown on red or blue backgrounds. Take my colour indication with a pinch of salt though ![]() Last edited by gap; 01-27-13 at 01:27 PM. |
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#6 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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I would not call it importing. MQK in SH5 differs visually from MQK in SH3. There is one major drawback. At high magnification (Zoom) it looks "large". Unfortunately, I can not paint a size less than one pixel. But, overall, it looks good. It seems that it is printed on the navigation map.
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#7 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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If the grid system is implemented by a mod, will Latitude and Longitude still be there or will they be combined?
Don't get me wrong, I love the SH3 grid system, but Latitude and Longitude isn't all that bad either, once you get used to it. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#9 |
Eternal Patrol
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SH4 U-Boats has both, and both expand and contract with different zoom levels. At long zoom you have AN. Closer in it's AN7. Closer still and it's AN73, then AN731, and when you get really close it shows AN7315. Latitude and Longitude do the same.
I'll never understand why they didn't keep it for SH5.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Sea Lord
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#11 |
Eternal Patrol
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No. If Lurker was so talented he could create something like that we would have them in SH3 and SH5 as well. The expanding KM grid comes with stock 1.5 U-Boat Missions.
![]() ![]() ![]() ![]() ![]() What Lurker did do was make it work for all theaters, not just the Pacific.
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 03-12-13 at 11:05 AM. |
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