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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Weps
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Further investigation how 3D editor "sees" extracted 3D multisub objects yielded more complicated picture:
Code:
Summary Info for (at Frame 0) Objects: Cast Receive Motion Name Type Verts Faces Shadows Shadows Blur Hidden Frozen Material (Type) ------------------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------------------ default Editable 4620 2861 Yes Yes No No No Default (Multi/Sub-Object) default_mat1 Editable 0 0 Yes Yes No No No concrete2 (Standard) default_mat2 Editable 166 136 Yes Yes No No No Pavaj (Standard) default_mat3 Editable 1200 656 Yes Yes No No No Brick_wall_black (Standard) default_mat4 Editable 1178 610 Yes Yes No No No Bricks_roof_D (Standard) default_mat5 Editable 622 472 Yes Yes No No No Steel (Standard) default_mat6 Editable 116 58 Yes Yes No No No arm_cement (Standard) default_mat7 Editable 6 4 Yes Yes No No No brick_wall1 (Standard) default_mat8 Editable 36 24 Yes Yes No No No WWIIPosters (Standard) default_mat9 Editable 124 64 Yes Yes No No No hkomandantur (Standard) default_mat10 Editable 76 38 Yes Yes No No No lager (Standard) default_mat11 Editable 206 154 Yes Yes No No No Window01 (Standard) default_mat12 Editable 40 20 Yes Yes No No No Window02 (Standard) default_mat13 Editable 12 6 Yes Yes No No No cellar2 (Standard) default_mat14 Editable 4620 2861 Yes Yes No No No Gate_D (Standard) Scene Totals: Objects: 15 Shapes: 0 Cameras: 0 Lights: 0 Helpers: 0 Space Warps: 0 Total: 15 Mesh Totals: Verts: 13022 Faces: 7964 Materials: Default ( Multi/Sub-Object ) concrete2 ( Standard ) Pavaj ( Standard ) Brick_wall_black ( Standard ) Bricks_roof_D ( Standard ) Steel ( Standard ) arm_cement ( Standard ) brick_wall1 ( Standard ) WWIIPosters ( Standard ) hkomandantur ( Standard ) lager ( Standard ) Window01 ( Standard ) Window02 ( Standard ) cellar2 ( Standard ) Gate_D ( Standard ) concrete2 ( Standard ) Pavaj ( Standard ) Brick_wall_black ( Standard ) Bricks_roof_D ( Standard ) Steel ( Standard ) arm_cement ( Standard ) brick_wall1 ( Standard ) WWIIPosters ( Standard ) hkomandantur ( Standard ) lager ( Standard ) Window01 ( Standard ) Window02 ( Standard ) cellar2 ( Standard ) Gate_D ( Standard ) Those materials in between are also incorrectly assigned, but they may not appear so evidently incorrect as the ones I used as an example. What I am trying to say is this: all known 3D editors which we use to edit extracted models may get wrong/scrambled picture from extractor. Of course that only applies again to Multimaterial objects - the single materials are OK. I'll keep up some more digging. |
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