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Old 01-24-13, 02:50 PM   #2506
Rabiddwarf
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having some issues completing british supplies for the black pit chapter. i am supposed to patrol an area but it hasn't moved to fill the bar, been on 3 different patrols for a good week in the circle. any help please?
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Old 01-24-13, 03:22 PM   #2507
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Originally Posted by Rabiddwarf View Post
having some issues completing british supplies for the black pit chapter. i am supposed to patrol an area but it hasn't moved to fill the bar, been on 3 different patrols for a good week in the circle. any help please?


as you can see you can sink these ships in this area for your patrol to count. Or any ship going to Liverpool or the Clyde

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Old 01-24-13, 04:12 PM   #2508
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Thanks for the link!

I'm still in Coastal waters, i successed Baltic Operations, then Breaking the Fortress (headed this one first because of date limit) and unfortunately failed the Eastern British Coastal Waters (because of plenty of things like DUD torpedos, many days of heavy fog etc)
I don't see North Western Approaches 21/09/39 - 01/04/40.. where is it?
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Old 01-24-13, 04:46 PM   #2509
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North Western Approachs IS the one i was waiting for after the time limit ended! lol
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Old 01-24-13, 04:50 PM   #2510
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Hi, Trevally.
As noted Mission Editor in the area for the job (task performance)? Radius or Square? Or both?
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Old 01-24-13, 05:00 PM   #2511
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Originally Posted by Fifi View Post
North Western Approachs IS the one i was waiting for after the time limit ended! lol
Ah! I remembered
Yes, North Western will not be available until you have completed the Eastern British Coastal Waters..
restart?
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Old 01-24-13, 05:37 PM   #2512
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No i didn't restart even though i missed the objective.
I headed harbor after the time limit, and objective icons were deleted on map (normal)
I thought i could have next mission even if i failed.
Had to leave harbor once without mission, and back again to ask --> next mission was finally unlocked.
Thinking about it...maybe it's because i've typed silentotto at the start of my career!!!
If so, it's a lot better imo.
All objectives can't be always successful in RL...and captain can't be blame each time!
This way, we have a chance to fight for an other patrol
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Old 01-24-13, 05:50 PM   #2513
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Hi, Trevally.
As noted Mission Editor in the area for the job (task performance)? Radius or Square? Or both?
Sorry Illyustrator - I am not sure I know what you are asking

For updating OHII to use Marinequadratkarte - I would use new .shp files to mark campaign area and give the grid ref in the brief.

For small mission - I would update the .trs files to display grid ref in the captains log breif. The orange icons would stay or I could remove them
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Old 01-24-13, 05:53 PM   #2514
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Quote:
Originally Posted by Fifi View Post
No i didn't restart even though i missed the objective.
I headed harbor after the time limit, and objective icons were deleted on map (normal)
I thought i could have next mission even if i failed.
Had to leave harbor once without mission, and back again to ask --> next mission was finally unlocked.
Thinking about it...maybe it's because i've typed silentotto at the start of my career!!!
If so, it's a lot better imo.
All objectives can't be always successful in RL...and captain can't be blame each time!
This way, we have a chance to fight for an other patrol
New objective are now unlocked by passing or failing the last mission. So perhaps this just took a day or two to reg a fail by date.
I think I may have seen this in testing where failed objective get recorded when ending patrol
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Old 01-24-13, 06:18 PM   #2515
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Trev,

I have noticed you have deserted the interesting discussion we had started in this thread.

I just hope I didn't piss you off
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Old 01-24-13, 08:05 PM   #2516
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This question is not of great importance. Just wanted to clarify for themselves.
In the screenshot given area a red circle (the job is done). But the patrol to rectangles (squares).

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Old 01-25-13, 03:10 AM   #2517
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This question is not of great importance. Just wanted to clarify for themselves.
In the screenshot given area a red circle (the job is done). But the patrol to rectangles (squares).
Ah yes I need to fit a square peg in a round hole

All information given in the brief will need to be grid ref and map markers square. To set a kill zone in me2 it must be round. So I will have to overlap the zone. Could be I can use many small round zones to fit a square.
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Old 01-25-13, 03:18 AM   #2518
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Trev,

I have noticed you have deserted the interesting discussion we had started in this thread.

I just hope I didn't piss you off
I'm still thinking about it.
If I add a dd or two that will head to UK there is a possibility that they try and use the canal. I can set a strict route for them but one by one.

I could also change the tutorial a wee bit
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Old 01-25-13, 05:49 AM   #2519
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Hi all, i have a problem with the mission in Scapa, when I'm approaching and dive to periscope depth game exit CTD, that may be the problem?

Thx.
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Old 01-25-13, 07:04 AM   #2520
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Quote:
Originally Posted by Trevally. View Post
I'm still thinking about it.


Quote:
Originally Posted by Trevally. View Post
If I add a dd or two that will head to UK there is a possibility that they try and use the canal. I can set a strict route for them but one by one.
I see what you mean

In reality they were three destroyers, sailing in close formation. Can't you set intermediate waypoints for the Polish taskforce? Or maybe make it to put in Kristiansand before heading for Scapa? Would this be enough for forcing them to follow the northern route?

According to wikipedia, they left Danzig on 29 Aug 1939 at 14:15 hours, entering the Øresund after midnight (i.e. ca. 270 nm in about 10 hours = 27 kn ).

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In the passage they encountered the German light cruiser Königsberg and a destroyer, but as the war had not started yet there was no combat. The Polish ships then passed through the Kattegat and Skagerrak. On 31 August, the ships were spotted and followed by German reconnaissance seaplanes, and the group changed course towards Norway in order to shake off the pursuit during the night, when they returned to their original course towards the UK. The ships entered the North Sea, and at 0925 on 1 September learned about the German invasion of Poland. At 1258, they encountered the Royal Navy destroyers Wanderer and Wallace and received a liaison officer. At 17:37, they docked in Leith, the port of Edinburgh.
If we met the three destroyers before the beginning of the war we couldn't sink them anyway. This is another point in favour of the reckoning/reporting tasks, versus engagement orders. Indeed, players who wanted to shadow the Polish warships for sinking them as soon as war is declared, would be free to do so. But they should be given a strict timeframe, as reporting back to kiel within 1-2 sept should be one of the objective's requirements
If possible, I would also randomize a bit the departure of the Polish destroyers, or set 2-3 taskforces to leave Danzig at short intervals.

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I could also change the tutorial a wee bit
The tutorial is set out in the immediate aftermaths of the war declaration, and has among its requirements the sinking of some Polish merchants (which, historically, is totally meaningless), whereas the plot I am proposing would take place a few days before the conflict started, and it is more about intelligence.

After a second thought, I would therefore get rid of the tutorial, anticipate the first campaign to 28-29 Aug, and set Memel as starting player's base. What do you think

As a side note, I suggest you have a look at this Wikipedia article, on the vessels composing the Polish Navy in exile (including the aforementioned destroyers, and several British lend leased warships) and the many operations that they were involved in
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