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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
Posts: n/a
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It will work as an AI Unit.
![]() That's how the Type XIV was first placed in Game. ![]() |
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#2 |
Ace of the Deep
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yeah. I have managed to clone VIIb (it even nicely shows in the museum), but haven't been able to make it playable yet.
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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the only downside I see, is that the VIIb is alredy in game. But I suppose that it doesn't really matter fro a proof of concept ![]() ![]() |
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#4 | |
Ace of the Deep
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That is what it was showing up in game. The replacing of the mesh comes only somewhere in the middle... And after that you need to also remap all the waypoints and camera abilities... That is just the most painfull parts. So I'm just on the first step. Can't make it playable tho yet.. Oh well. |
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 | |
Ace of the Deep
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![]() btw, cloning an AI unit should be a lot easier then cloning playable and converting it into AI... I actually might do that just to try. Thank you, gap! |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() I cannot help you about the other problems, hopefully you will sort them out easily, but about the name not showing properly, have you added the appropriate entry in names.cfg? ![]() |
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