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Old 01-21-13, 05:19 PM   #1
machiavelli
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Have crew members been added to these new rooms?

Did I miss something? I didn't see any crew member models in the Silent 3ditor model in the new rooms.

Have they been placed their from another external model?
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Old 01-25-13, 09:20 AM   #2
postalbyke
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Have you tried it in the game?

No, I didn't add crew members to the new rooms, sorry!
I'm not that skilled. I thought about adding dock workers, but hadn't worked out how to get them to interact with anything meaningfully.

Basically, I tried to see how much 3d modding I could get done in three weeks. I may not have time to update this model until summer, so this is just a taster. If you're interested in crew and higher-detail models, check out U-boat HAHD and Tomi99. Both of them have high-detail type II interiors, and maybe even more crew!
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Old 01-27-13, 03:59 AM   #3
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Could someone post a screenshot of this?
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Old 01-27-13, 06:26 PM   #4
machiavelli
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Hi postal,

Nice work. Yest I've explored your model much but I do have to ask, is this the historical layout of the boat? I noticed the radio,sonar rooms have been moved. I'm asking because I implement mods manually, and I am after historical authentic models. I'd be happy to release my finished conversion with the addition of previous type2 interior mods all in one, with crew members when I am done.

But first, I'd like to know if the radio room position is accurate in your model, because that will take alot of time for me to implement and to remove the previous things that were in that position, like the navigator's desk/map, and instruments, etc.... Plus the shortening of the hull because the absense of the extra radioroom extension room.


Thank you.

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Originally Posted by postalbyke View Post
Have you tried it in the game?

No, I didn't add crew members to the new rooms, sorry!
I'm not that skilled. I thought about adding dock workers, but hadn't worked out how to get them to interact with anything meaningfully.

Basically, I tried to see how much 3d modding I could get done in three weeks. I may not have time to update this model until summer, so this is just a taster. If you're interested in crew and higher-detail models, check out U-boat HAHD and Tomi99. Both of them have high-detail type II interiors, and maybe even more crew!
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Old 01-28-13, 05:16 PM   #5
postalbyke
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Sorry for the late reply

According to this drawing:

http://members.ozemail.com.au/~jgpri...lansTypeII.jpg

Which appears to be Type IIa or Vesikko

You can actually see parts of that image on the floor, it's how I started the layout. If I didn't have to move the radio room, I wouldn't have. I'm not 100% positive about the sound room, but that's the most likely place.
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Old 01-31-13, 09:19 PM   #6
machiavelli
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Quote:
Originally Posted by postalbyke View Post
Sorry for the late reply

According to this drawing:

http://members.ozemail.com.au/~jgpri...lansTypeII.jpg

Which appears to be Type IIa or Vesikko

You can actually see parts of that image on the floor, it's how I started the layout. If I didn't have to move the radio room, I wouldn't have. I'm not 100% positive about the sound room, but that's the most likely place.
Hi postal, thanks for the reply.

I think your right. It looks like that radio room has a door on it too. Also, I noticed you took out the captain's bunk and placed a closed room there, right next to the radio room. Is that what the picture looks like? I would think next to the stove and across from the stove are two bunks? That's what the picture looks like to me. Not certain though.
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Old 02-02-13, 10:21 AM   #7
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No, that's how I read that, too. I was just too impatient to take apart the electrical and the piping to place the CO's rack there. I guess if I were feeling uppity, I could make the openhatch mod animations open the radio room door.

Meh. Gotta cash my paycheck and finish two weeks worth of physics homework and study for the chemistry test
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Old 02-02-13, 04:36 PM   #8
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Wasn't more work for you to remove the CO's bunk rather than just keep it there across from the stove? I think in stock the CO's bunk is across from the stove, right in the command room if I'm correct....
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