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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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and Godzilla's buddies too! Can't forget them!
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It takes two to tango ![]() |
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#17 |
Let's Sink Sumptin' !
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Yes! We must add Gamera the giant flying turtle too! :P
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#18 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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A nice idea about the upcoming SHIV home-made-movies:
Kraken vs Godzilla vs. Gato ![]() |
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#19 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
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Yes, but then we have the problem of the historical accuracy of Monster Island's location and appearance. I can see that forum argurment now:
"That island is rendered completely inaccurately. The mountain is on the wrong side of the island and is too tall by nearly 700 meters!" "No. According to Jane's Radioactive Monsters of the World, 1939, the mountain was moved to the west side of the island in 1927. The lack of limestone foundation on that side of the island prevented the mountain from settling." |
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#20 |
Watch
![]() Join Date: Dec 2005
Posts: 20
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:rotfl:
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#21 |
Let's Sink Sumptin' !
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Good one Tak.
![]() I have no doubt that there will be some dedicated modder out there who'll make it his life's ambition to render the monster's textures to look like less like flesh and bone and more like those authentic rubber suits the actors wore. ![]() |
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#22 | |
Lieutenant
![]() Join Date: Mar 2005
Location: United Kingdom
Posts: 263
Downloads: 5
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...snorting / snorkelling after several years of silent running. |
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#23 | |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
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YES!!! Some mermaids for our Vcrew's carnal enjoyment!! ![]()
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#24 | ||
Grey Wolf
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#25 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
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Only if they are vulnerable to Depth-Charge attacks.
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#26 | |
Eternal Patrol
Moderator ![]() ![]() Join Date: Dec 2004
Posts: 1,572
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The physiology of Mermaids makes them only vulnerable for Top Charge attacks...
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RIP Abraham |
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#27 |
Medic
![]() Join Date: Apr 2005
Location: Up the line in Canada eh
Posts: 162
Downloads: 0
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Dolphins and Porposies leading the the sub while cruising on the surface once in a while would be cool like they do to ships :|\
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Sir! What was that noise? ![]() Ironically the Shorts Sunderland is code letter U of No. 461 Squadron, and the submarine is U-461. |
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#28 |
Watch
![]() Join Date: Apr 2005
Location: NC
Posts: 27
Downloads: 5
Uploads: 0
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For me this is a general call for more grapical detail. The Subs are great to look at and to move around in, however the world detail needs to be greater. I hope there is more underwater detail (underwater canyons, reefs, aquatic life) more detail in the ports (any chance these could be destructable (torpedoing the jettys, using the deck guns on buildings/crains)).
Like so many people in here im just another gamer. But i would like the devs to put my CPU & GPU and RAM in a world of pain. SYS: P4 3.8 @800fsb 256 ATI Radeon x1800XT 2048 DDR2 ASUS P5AD2 Mainboard Most of us gamers will have seen the graphical quality of splinter cell CT, half life 2, call of duty 2, far cry etcs...... i just hope they bring out SH4 with a kick ass game engine + with lots of options to alter the game however we like, or to alow modders to alter the game. Then once this is done maybe a modern sub game game of such high quality could be created........i would pay loads for a game like that. Thx for your time |
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#29 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
Downloads: 61
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DON'T FORGET THE KING CRABS!!!!!
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#30 | |
Grey Wolf
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1024RAM DDR 660 256MB I think I'm ready to some kick ass graphics too... SHIV, here I come ![]() |
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