![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() |
![]()
I would recomand (from Sober megamod), to change your Documents\SH5\data\cfg\main as this:
[TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=1,256 CriticalDamage=256 CrewEfficiency=128 AirEnemyDetected=1 SoundEffects=256 CharacterAnim=16 FriendDetected=1 EnemyDetected=1 RadioReport=256 Particles=16 PrayState=1 HunterState=1 3DRender=16 Maximum=256;512 You can use the Travel mode to cruise to your destination but you wont get any warnings like close to land etc so be very careful using it . If you use real navigation and use travel mode then the game wont drop down to 1TC when your sub is close to land (land proximity warning) . The higher your TC is the longer the game takes to react to things like airplanes so if you play on 512 TC instead of 256 that plane might be right on top of you before the game reacts and drops down to 1TC . Cheers ![]() |
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I'm trying to play this game on super realism and time compression is killing me every time. I'm losing attack opportunities and coming out of time comp on top of destroyers.
I just don't see how one could play this game on full realism without wasting half of their life on traveling. |
![]() |
![]() |
#3 | |
Ace of the deep .
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
4 or 5, all compatible (looked on here)
|
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
I suggest TC for RadioReport=64. Reason being that if you get a report on a big fat juicy convoy, or a task force, anything over 64 and you've missed the opportunity to easily intercept it.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#6 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
|
![]()
I would say never above 1024 ever.......512 most of the time in transit in friendly waters...no more than 256 in enemy water but outside of air cover while in transit. No more than 128 with in enemy air cover or in your hunting grounds. But those are my rules to live by....hasn't failed me yet.
![]()
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
![]() |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I thought this was a bug. So if I just use slower time comp I will catch these reports? Admittedly I was using 1-2k to travel around lol. Suppose I could slow it down.
|
![]() |
![]() |
#8 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
![]() Quote:
![]() What he said. Even when everything is fine, time compression can and will get you killed in the right circumstances. Anything over 128 is risky. Remember that the compression factor is how many seconds pass in game per real-time second. |
|
![]() |
![]() |
![]() |
|
|