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Old 01-16-13, 09:53 PM   #1
Fifi
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I would recomand (from Sober megamod), to change your Documents\SH5\data\cfg\main as this:

[TIME COMPRESSION]

TimeStop=0
RealTime=1
LandProximity=1,256
CriticalDamage=256
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=256
CharacterAnim=16
FriendDetected=1
EnemyDetected=1
RadioReport=256
Particles=16
PrayState=1
HunterState=1
3DRender=16
Maximum=256;512
You can use the Travel mode to cruise to your destination but you wont get any warnings like close to land etc
so be very careful using it . If you use real navigation and use travel mode then the game wont drop down
to 1TC when your sub is close to land (land proximity warning) .
The higher your TC is the longer the game takes to react to things like airplanes so if you play on 512 TC
instead of 256 that plane might be right on top of you before the game reacts and drops down to 1TC .

Cheers
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Old 01-16-13, 10:00 PM   #2
Gaugeforever
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I'm trying to play this game on super realism and time compression is killing me every time. I'm losing attack opportunities and coming out of time comp on top of destroyers.

I just don't see how one could play this game on full realism without wasting half of their life on traveling.
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Old 01-16-13, 10:03 PM   #3
THE_MASK
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Quote:
Originally Posted by Gaugeforever View Post
I'm trying to play this game on super realism and time compression is killing me every time. I'm losing attack opportunities and coming out of time comp on top of destroyers.

I just don't see how one could play this game on full realism without wasting half of their life on traveling.
Are you using any mods ?
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Old 01-16-13, 10:11 PM   #4
Gaugeforever
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4 or 5, all compatible (looked on here)
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Old 01-16-13, 11:20 PM   #5
GT182
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I suggest TC for RadioReport=64. Reason being that if you get a report on a big fat juicy convoy, or a task force, anything over 64 and you've missed the opportunity to easily intercept it.
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Old 01-17-13, 02:00 AM   #6
finchOU
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I would say never above 1024 ever.......512 most of the time in transit in friendly waters...no more than 256 in enemy water but outside of air cover while in transit. No more than 128 with in enemy air cover or in your hunting grounds. But those are my rules to live by....hasn't failed me yet.
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Old 01-17-13, 10:37 AM   #7
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I thought this was a bug. So if I just use slower time comp I will catch these reports? Admittedly I was using 1-2k to travel around lol. Suppose I could slow it down.
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Old 01-19-13, 02:48 PM   #8
Hinrich Schwab
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Quote:
Originally Posted by finchOU View Post
I would say never above 1024 ever.......512 most of the time in transit in friendly waters...no more than 256 in enemy water but outside of air cover while in transit. No more than 128 with in enemy air cover or in your hunting grounds. But those are my rules to live by....hasn't failed me yet.


What he said. Even when everything is fine, time compression can and will get you killed in the right circumstances. Anything over 128 is risky. Remember that the compression factor is how many seconds pass in game per real-time second.
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