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#4 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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It probably has something to do with the fact that the Sakura mod changes the characteristics of oil rigs (which actually I was the one who brought this issue up). What it did was change oil rigs from a land structure, as they had it in the stock Dangerous Waters, to a surface vessel. The reason for this was because oil rigs should make some kind of detectable noise. I would imagine that they aren't silent. Not only that, but they weren't attackable by torpedos AND even when you set up naval units to attack them, they wouldn't. Torpedos (and missiles for that matter) would just go right through them as if they weren't there. So they had to be changed from a land unit to a surface ship in order to get things to work right. But this opened them up to the possibility of drifting so the sea state and wind state around them had to be set to zero to prevent them from drifting.
The other cool thing that was added with the Sakura mod was an armed oil rig that could actually fight back. I love the possibility of making an armed battle platform. ![]() You could also make the oil rigs into underwater bases by making a variation of subsurface version and arm the thing with torpedoes for those Sci-Fi kind of scenarios. Years ago, I attempted to do a kind of near future campy sci-fi mod/campaign, but my database editing skills completely futzed things up and almost nothing worked like I wanted it to work. It had underwater and surface battle platforms, super enhanced ships, subs and aircraft, and I REALLY tried to make flying submarines but that failed miserably. Haha!
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![]() ![]() ![]() ![]() Last edited by Blacklight; 01-15-13 at 07:51 PM. |
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