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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Most mods like TMO give you tabs to estimate milage at current speed.
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#2 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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Ah! I took for granted that that was just an integral part of the original game (me playing the mods from day one - TMO in particular).
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#3 |
Sparky
![]() Join Date: May 2012
Location: Lancashire ,England
Posts: 158
Downloads: 165
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Cheers Bigwalleye am gonna try that 12 knots goin home ,at present stationed off the coast of Honshu with about 57% fuel ,I,ll hunt until it gets just below 50 before haulin her round for home ,I.ll try an keep the speed while surfaced but am goin dead slow while under ,then see whats left when the map shows Midway. while on the subject of goin slow submerged I don,t know where I read this or if its correct but if the CO2 gets above 10% does it not effect the crew ( headaches etc!) ? Goin slow while its daylight then surface to recharge at night .
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#4 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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Don't worry about the CO2. The values in the game must be based on relative values; i.e. if you get to 100%, your dead. |
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#5 |
Sea Lord
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My experience agrees with TorpX. Don't know what the CO@ meter value refers to, but it isn't absolute CO2 concentration. Maybe percent of a lethal level. In any case, you will get ample warning messages from your crew before you get to a fatal level. I don't start worrying till then.
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#6 | ||
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 424
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Greetings Capt. Hardigen
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If so, this will cause excessive fuel usage. The reason is that when you recharge your batteries, one of your engines will be fully devoted to that task, and that engine will run at flank speed until the charge is complete! In the SH4 world, only travel submerged if you have good reason, because recharging squanders fuel.
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