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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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well, one ship. I save lots whatever the scenario, and re-load to a previous save if I am not happy about the out-come or progress of creeping up on the enemy. Obviously one would not need to do that if there was no action coming up ( or if one was a better skipper maybe!). Thing is, it only happened in TMO... Taken it off now (sulk) try something else
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#2 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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Did you install "TMO 2.5 small patch"?
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#3 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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yes fire, I did; SO discouraged... I feel I am never going to get more than three or four missions into the game befors something goes wrong and I have to start all over... still ( brightens up) I do have the saved data folder, and I did do the JSGME snapshot, so at least I won't have to reinstall everything.
Right now I have computers to fix so I can't scratch that particular itch just yet, but, of course, I will be back on the briny again soon. I got quite fond of my little starting-out sub in SH3 ( UBII was it?) and even gave it a name - Rotbile, which stands for Rusty Old Tub but I love 'er - because I never ever got enough renown to get a bigger better sub. Think I will have to do the same for my SH4 Porpoise as I can see we are going to spend a loooooong time together. |
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#4 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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From what I've read, you should only save when you haven't got any contacts (air or sea).
Sometimes you'll get problems like smoke coming from you sub when submerged and other symptoms like the ones you described. Can't remember where I read that tho (read to much to recall the thread or post). |
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#5 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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I dunno HJ, I never got this problem of night being turned to day outside of TMO - but I don't think I should blame the mod - lots play it and THEY don't get any problem. I think it IS to do with saving and reloading that save when getting a ship lined up for attack - something doesn't quite go right when I go back in. As it has only ever happened in TMO, and I don't have a solution, the simplest thing is to come out of TMO. I have always played that way ( save at a key point so I can go back if I don't like the way things are going), from SH3 on, and not had any problems before. If I were as good a player as many here I probably would not feel the need to adjust my approach, or whatever, but I am not, so that is my only solution.
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#6 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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![]() ![]() ![]() I give myself about 5Nm headstart for a single ship and about 6 or 7Nm (depending on the weather) for a convoy... if I ******* up then its back to the drawingboard. I can't hit two ships at a time in a convoy... been breaking my head bout it for some time now but keep missing...., sometimes both vessels even ![]() |
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#7 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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we all play differently I guess - some at 100% realism. I don't go that far as I like to take a peek above the waves to see what is what when I am skulking 250 feet down or whatever...
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