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#6 |
Rear Admiral
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The lock on feature is based on the visual range of the crew and env. values. You can certainly adjust these values and effect visual ranges.
You can add more light to night and it can greatly effect visual ranges of your crew and the AI, makes moonlight attacks more interesting. I totally rewored my envs and use something near this. ![]() This is TMO, fairly dark, not much moonlight halo or cloud reflection ![]() This is TMO with more moonlight with a few change to the env, so you can see the effect, much more light so increased visuals. For me TMO is too blue, but you can simply increase the sunskyinfluence values in the night files. This may be too much, but somewhere around .50 to .70 gives good effect. Basically remember any sun values in the night files effect the moon, not the sun. ![]() This is the thread with different looks. If it's a lil confusing, I could make a small mod for TMO and email it to you. http://www.subsim.com/radioroom/show...=196108&page=4
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