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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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I know only one - http://www.subsim.com/radioroom/show...postcount=9532
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#2 |
Navy Seal
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Hmm...i think i'll keep 7.1 version then.
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#3 |
Swabbie
![]() Join Date: Dec 2012
Posts: 10
Downloads: 15
Uploads: 0
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Anyone know aprox how far away during daytime can you navigate surfaced before a merchant task force notices you? I know in night time it's about 3000 mts., hell, I've been about 1000 mts. behind a destroyer, in it's baffles, and still it'd not notice me in night time.
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#4 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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![]() Hi Fifi. The Crew Spotting only applies when at decks awash, just to be clear. So you have to balance the positive effects against the negative. 7.2 gives a lot more than it takes away. Ideally, yes, you would want to have crew spotting whilst at D/A but 7.2 gives you the independent engine control buttons as well as the D/A button. Personally, I've only used D/A like twice, because most of the time the sea is just too rough to use it. However, I love fiddling with differant engine settings, so there's that. Anyway, I would try both to see which is better for you. Just my 3 sence. Gute Jagd Quote:
Depending on the fog, I would stay at least 1km behind, if you are playing with IRAI. In real clear weather I'll just keep the smoke in sight, I figure if I'm tailing them I'm either waiting for Dark or the Wolfpack. If they have escorts all bets are off. Radar might become an issue at some point. I like to do the "run around" keeping 1km distance and try to keep somewhat ahead of them. One more thing. As far as escorts go, as the game progresses, I think they get better and better as their technology does. So what is good today might not be good tomorrow. That's all part of the fun...?? ![]()
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Dogfish40 |
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#5 | |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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