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#151 | |
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![]() Quote:
By saying that we need to answer these questions, I mean that we got to remove any possible doubt about them. We have already discussed them, but so far we have only unconfirmed hypothesis ![]() With this premise in mind, I am proposing the following method:
If you agree with this method, I would like to find an answer to the first question: is the Max error angle (Sim.cfg) applied to player's guns, or not? for doing it we need for the above mentioned mission (an U-boat with a single Flak and an airplane without bombs), IRAI, and a set of modifications of the 'Max error angle' parameter. Here's the plan of our tests:
If our assumption (that the AA Max error angle is not affecting our Flaks) was true, we would expect the precision of our AI gunners not to change from a test to another test. On the contrary, if we were wrong, their precision should decrease from test 1 to test 5 ![]() How to "measure" and report the results of our tests? Two ways come to my mind; we can:
What do you think? Can I go on preparing the mission and the test mods? ![]() |
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#152 | ||
Ocean Warrior
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![]() but what is accepted as the standard in the first variant? Quote:
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#153 | |
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So do I, but better making sure of it
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I am on it: just give me half an hour ![]() |
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#154 | |
Ocean Warrior
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test: SH5 + NewUis + IRAI The thought is: we can't order - "fire at will" without an interface.. in the stock game we able to designate target using binoculars only.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#155 | |
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![]() Quote:
![]() I never actually played with the stock UI ![]() P.S: your suggestion arrived just at the right moment: the test mission is ready, but after a first test (Mew UIs enabled), crew refuses to fire against the plane ![]() I will try changing the crew doctrine to aggressive, and in case of failure my stubborn gunner will become food for sharks ![]() |
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#156 |
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I had for the first time a closer look at our gunner in action in what would be our test #3 (SH5 + NEW UIs + IRAI) and man, is he stupid!
I think he didn't score any hit, and when I finally resolved to get rid of the Hurricane by myself, I realized that he had already finished all my ammunition ![]() ...wait, I will try raising the veterancy level to elite and let's see what will happen ![]() |
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#157 |
Ocean Warrior
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Make sure that the order - "fire at will" is enabled..
Sometimes I had to repeatedly switch from order "fire at will" to order "hold fire".. And sometimes they didn't open fire for some strange reason.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#158 | ||
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![]() Quote:
![]() Anyway, right now the problem is that even at at close range and with veterancy level set to "elite", my gunner can't score a single hit. ![]() Either crew ranking isn't applied in my custom mission, or a single C/30 mounted on the aft deck (so is equipped the VIIA U-boat that I've picked for the mission) is not very effective with stock settings. ![]() In the circumstances, I think it will be pointless to carry on test #4 and #5. You can download the mission from this link: http://rapidshare.com/files/25305789...ion%20%231.rar JSGME ready. Missions settings: date and hour: 01/01/1940 12:00 clouds: none fog: none wind speed: 5 m/s Wind heading: N sub veterancy level: elite sub doctrine: aggressive aircraft veterancy level: competent aircraft doctrine: aggressive I think you can do the changes to Sim.cfg required for the planned test by yourself. Note that there are two Max error angle settings. Only one gets applied to AA guns: Quote:
The one Hurricane I've put in mission cannot harm that much your U-boat, so I left its armaments unchanged. Before entering in mission, make sure to select the VIIA (if you select the VIIB, you won't get any Flak aboard your boat). Also make sure to adopt the same firing ordesr for all of your tests the tests (I used attack at close range / closing targets, with battlestations activated). That's all ![]() |
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#159 |
Ocean Warrior
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That's all folks ©
![]() I will report within an hour.. maybe two.. ![]() PS: I'm not so silly for such detailed instructions ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#160 |
Ocean Warrior
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news.. good or bad? don't know exactly..
Mission Impossible © ![]() test 1: SH5 + NewUIs + IRAI + Sim.cfg ErrAng=0.00 & 20mm_C30.sim Ammo=1200 clouds: none fog: none wind speed: 0 m/s sub speed: All Stop & Ahead Slow battlestations: activated range: close & medium EDIT: total: four tests - /All Stop+close/ & /All Stop+medium/ & /Ahead Slow+close/ & /Ahead Slow+medium/ no one hit.. at all.. the other tests didn't hold.. I see no reason.. previous tests (in the campaign) I did on a boat 7C with one C38-twin.. there were hits.. often..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#161 | |
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I used to practice in a laboratory, back in the days I was an university student of biology. Most of what I learned in those years is the importance of following a written method and to record thoroughly even the silliest experiment. Call it an occupational disease ![]() ![]() |
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#162 |
Ace of the deep .
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I looked at the stuka in goblin . It uses 5000 AP shells . Is the plane shells too powerful or something . Change them to AA .
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#163 | |
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![]() Tomorrow I will do the needed changes to our mission. I need to rest now ![]() ![]() |
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#164 |
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#165 | |
Ocean Warrior
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I can forget or confuse anything, but with your instructions that's not possible.. ![]() OK.. see you tomorrow..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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