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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#856 |
Swabbie
![]() Join Date: Sep 2009
Posts: 9
Downloads: 81
Uploads: 0
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Thank you GAP the link worked now i just gotta get my hand on FX mod
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#857 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#858 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#859 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#860 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Said in a nutshell, savegames do not store weather information, so every time you load one of them, new weather conditions are generated randomly. ![]() |
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#861 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Just started using this and I by running "In Spite Everything" Historical mission I noticed there is no icing on the ships, together with green landscape...
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Thanks, other than this remark the mod looks great. |
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#862 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#863 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Hi!
Is it mod compatible with sobers mega-mod list ![]()
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#864 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Hi Michal! In his modlist Sober is using 'Real Environment Rev.3' as a base + his own environmental mods (sobers waves, fog and etc.) So You can use this package (I mean "Dynamic Environment") as a base, and feat it with sobers weather mods if You like. As for the order - don't understand exactly what order is reguested: where to put environmental package in the modlist or just the order of submods included into "DE"?
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#865 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Thanks for your reply, but what is "DE" ![]()
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#866 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#867 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Ohh, no problem ![]() ![]()
__________________
Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#868 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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as said by Vlad this mod is fully compatible with sober's mod list. As for mod order, DynEnv's core files are contained in the data/Env folder. Make sure that no other mod (except DynEnv's submods and fixes) is overwriting them. Not observing this rule will probably result in frequent ctd's. Overwriting other files should be safe ![]() Quote:
![]() Vlad, you just spoiled my fantasies: so far I was convinced that Dynamic Environment had a lot of fans in Germany ![]() |
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#869 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#870 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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