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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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I was thinking exactly the same thing. When I tried the RA mod, a good quarter of my missions had missing units because they were designed for the LWAMI mod.
I can say that the RSR campaign works fine with the LWAMI mod. You might want to try to do two installs of Dangerous Waters and have one with the RA and one with LWAMI in it. What I did was installed Dangerous Waters, patched it up to 1.4, installed and set up LWAMI, and then I copied the whole thing over to a side folder called Dangerous Waters LWAMI. Then I uninstalled Dangerous Waters and cleaned out the folders, Reinstalled it, patched it, and installed the RA mod. Then I copied all that over to a folder called DangerousWaters RA. Now, whenever I want to change mods, I just copy/paste the version I want into my regular Dangerous Waters folder (make sure you back up your Scenario files to the folder for the mod that's in there so you don't lose your game saves and such).
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#2 | |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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![]() Why haven't you used the manual JSGME method? You don't have to keep doing all that work over and over again.
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#3 |
Torpedoman
![]() Join Date: Mar 2008
Posts: 118
Downloads: 188
Uploads: 0
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#4 |
Watch
![]() Join Date: Jul 2007
Location: TURKEY
Posts: 15
Downloads: 107
Uploads: 0
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I have the same problem with RED STORM RISING campaign.But this solvation seems correct way indeed.I will try it
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#5 |
Watch
![]() Join Date: Jul 2007
Location: TURKEY
Posts: 15
Downloads: 107
Uploads: 0
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RA mod is named ''Reinstall alert'' mod
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