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Old 01-05-13, 12:21 PM   #1
zimms
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Havet tryied with Firefox and ie
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Old 01-05-13, 12:25 PM   #2
gap
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Havet tryied with Firefox and ie
Using Chrome here, and the mediafire link works just fine
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Old 01-05-13, 12:39 PM   #3
vlad29
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One issue re. the fog: is it realistic to have middle or heavy fog which lasts temperalry (f.e., 48 hours and more) and with a windspeed 7-9 m/s? I'm facing with such situation regularly In other words, is climate conditions are regulated with weather parameters somehow?
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Old 01-05-13, 12:54 PM   #4
gap
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Originally Posted by vlad29 View Post
One issue re. the fog: is it realistic to have middle or heavy fog which lasts temperalry (f.e., 48 hours and more) and with a windspeed 7-9 m/s? I'm facing with such situation regularly In other words, is climate conditions are regulated with weather parameters somehow?
somehow. I can only control seasons' sequence and durations indipendently for each weather zone, and I can control weather change intervals and wind speeds for each season of each zone. Each season got its own probability of rain, clouds, and fog (got first hand information on it), but these values are hardcoded and changing them is outside my reach.

From what you are saying, wind speeds and fog occurrence are unrelated in game. I agree with you that that sucks, but again I can't do anything for fixing this incostintency
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Old 01-05-13, 02:04 PM   #5
vlad29
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wind speeds and fog occurrence are unrelated in game. I agree with you that that sucks, but again I can't do anything for fixing this incostintency
Thanks Gap, though the answer was expected. The other 'great sucks' is wheather conditions are changing very often when loading the saved game (f.e., no clouds when saving and quitting the game and heavy fog when loading that saved file). Its a known bug (have being discussed here at SUBSIM) and very annoying. The only way to minimize its negative influence is to make a save in open sea (without tagets in contact), or better in the port after finishing the patrol (there are few lucky captains who manage to have an unlimited time for playing)
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Old 01-05-13, 05:04 PM   #6
gap
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Quote:
Originally Posted by vlad29 View Post
Thanks Gap, though the answer was expected. The other 'great sucks' is wheather conditions are changing very often when loading the saved game (f.e., no clouds when saving and quitting the game and heavy fog when loading that saved file). Its a known bug (have being discussed here at SUBSIM) and very annoying. The only way to minimize its negative influence is to make a save in open sea (without tagets in contact), or better in the port after finishing the patrol (there are few lucky captains who manage to have an unlimited time for playing)
Yes, as you have noted, this is another common problem that only someone having a deep insight on the game code could solve.
Said in a nutshell, savegames do not store weather information, so every time you load one of them, new weather conditions are generated randomly.
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Old 01-05-13, 12:57 PM   #7
zimms
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Thank you GAP the link worked now i just gotta get my hand on FX mod
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Old 01-05-13, 01:02 PM   #8
gap
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Thank you GAP the link worked now i just gotta get my hand on FX mod
glad to know that you managed to get it. Report here on any other issue with the mod
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Old 01-05-13, 04:59 PM   #9
Silent Steel
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Originally Posted by zimms View Post
Thank you GAP the link worked now i just gotta get my hand on FX mod
This one maybe; http://www.subsim.com/radioroom/showthread.php?t=174511
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