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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#991 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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#992 |
Ace of the deep .
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Open up with S3D and see what can be altered to make it more user friendly .
FX_Update_0_0_19_ByTheDarkWraith\data\Library\ TDW_FXU_Flares_Particles.DAT TDW_FXU_Flares_Materials.DAT TDW_FXU_Flares doesnt work with S3D LOL |
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#993 |
A-ganger
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Posts: 72
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#994 |
A-ganger
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Posts: 72
Downloads: 289
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#995 |
A-ganger
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Posts: 72
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IRAI_0_0_37 mod its the problem. I found guns_radars_01.sim in irai/data/library/shipparts. I downloaded an hex editor but i don't know what i have to modify.
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#996 |
A-ganger
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If i have installed fx mod without irai, starshell not launching so is the irai but i don't know what to modify.
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#997 |
Ocean Warrior
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Have a look at Sober's post above..
You can remove TDW_FXU_Flares_Particles.DAT and TDW_FXU_Flares_Materials.DAT from the mod.. also you can edit these files via S3D - Silent 3ditor and remove only white flares.. just tried.. it works..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#998 |
A-ganger
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I agree it works with fx mod only but if you put after irai mod it enabled again. I tried to put first only the fx mod and the starshells are not launched but when i put the irai mod they appears.
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#999 |
A-ganger
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here i think is the problem, but i don't know what to modify.
path irai/data/scripts/ai/ship-weapons.aix # Ship weapons: # strategy ShipFire(Ship) { precond { Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or (Ship:ContactPresenceIs(PRESENCE_LOOSING, 0) and Ship:GetContactLostTime() <= 360.0) } strategies { DC, Cannons, CannonsAtSubmerged, #CheckStarshellEnable, ShipFireStarShells, ShipFireStarShellsDistance } } strategy DC(Ship) { precond { Ship:ContactIs(SUBMARINE) or (Ship:ContactIs(UNITUNKNOWN) and Ship:GetContactDepth() <= -4.0) #SUBISSUBMERGEDDEPTH } strategies { DCRacks, HHogs, DCThrower } } strategy DCRacks(Ship) { precond { Ship:CanFireDCRacks() and Ship:GetContactDepth() <= -4.0 and Ship:GetCurrentSpeed() >= 2 #SUBISSUBMERGEDDEPTH } action { Ship:FireDCRacks(); } } strategy HHogs(Ship) { precond { Ship:CanFireHHogs() } action { Ship:FireHHogs(); } } strategy DCThrower(Ship) { precond { Ship:CanFireDCThrowers() } action { Ship:FireDCThrowers(); } } strategy Cannons(Ship) { precond { Ship:CanFireCannons() } action { Ship:FireCannons(); } } strategy CannonsAtSubmerged(Ship) { precond { (Ship:ContactPresenceIs(PRESENCE_LOOKOUT, 0) or Ship:ContactPresenceIs(PRESENCE_SONAR, 0)) and (Ship:ContactIs(SUBMARINE) or Ship:ContactIs(UNITUNKNOWN)) and Ship:GetContactDepth() <= 0.0 and Ship:GetContactDepth() >= -20.0 and Ship:GetContactRelDist() <= 8000 } action { Ship:FireCannons(); } } #strategy CheckStarshellEnable(Ship) #{ # precond # { # (Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or Ship:ContactPresenceIs(PRESENCE_LOOSING, 0)) and Ship:GetContactRelDist() <= 10000 # } # action # { # Ship:EnableStarshells(); # } #} strategy ShipFireStarShells(Ship) { precond { Ship:CanFireStarShells() and Ship:GetContactRelDist() <= 10000 } action { Ship:FireStarShells(); } } strategy ShipFireStarShellsDistance(Ship) { precond { Ship:GetContactRelDist() <= 10000 } action { Ship:FireStarShells(); #Ship:ShipWaitAction(10) Ship:TimeEventHappen(5); } } |
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#1000 |
Ocean Warrior
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You have graphic problems.. right?
the graphical effects included in the FX Update.. not in the IRAI..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1001 |
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Ok. But i made those modification have you suggested with the S3D - Silent 3ditor and i unchecked those flares and if i activate only fx update mod they don't appear. If I put irai mod next appears again. Result that irai activate them again.
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#1002 |
Ocean Warrior
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This worked for me. I don't know why it's not working for you.
PS: How do you check the changes in the game?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1003 |
A-ganger
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historical missions
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#1004 |
A-ganger
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success
![]() I made this modifications. Ship weapons: # strategy ShipFire(Ship) { precond { Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or (Ship:ContactPresenceIs(PRESENCE_LOOSING, 0) and Ship:GetContactLostTime() <= 360.0) } strategies { DC, Cannons, CannonsAtSubmerged, #CheckStarshellEnable, ShipFireStarShells, ShipFireStarShellsDistance I deleted the "ShipFireStarShells" and "ShipFireStarShellsDistance" in IRAI mod. I hope it will help those who have ATI cards. ![]() |
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#1005 |
Navy Seal
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Glad you sorted it out
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