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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Nov 2012
Posts: 1
Downloads: 24
Uploads: 0
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Hello everyone. I started playing Silent Hunter 5 about a week ago. Great game, especially with the mods. People have done some amazing work. I have encountered one rather odd problem since I added on a bunch of additional mods though. For some reason, ships have stopped sinking. Whenever I destroy a ship it counts as an accomplished objective but the ship doesn't display as destroyed on the navigation map and it physically doesn't sink. Out of frustration I flooded all tubs and launched 4 torpedoes simultaneously at a merchant ship. After a great explosion the ship broke in half... and then both halves separated and floated on their merry way. Talk about a buoyant ship.
I looked around the forum and in the "Bugs Glitches and Issues" thread but no one else seems to have had the problem. Mods activated in order activated: Mighty Fine Crew Reworked Morale Dynamic Environment Equip_Upgrades FX_Update SteelViking's Interior IRAI NewUIS by The DarkWraith Open Horizons II Thank you for your time! |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Weird, your mod soup shouldnt cause any such bug :hmmm2:
By any chance, have you patched the game with the damage repair patch by TDW? P.S: welcome aboard Nogard ![]() |
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#3 |
Ocean Warrior
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Welcome to SubSim Nogard!
![]() If you have patched the game with AI Crew Damage Control patch as Gap said then look at this post and below - http://www.subsim.com/radioroom/show...postcount=1105
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#4 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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It also looks as if you have tried to activate the main UI folder.
You will need to go into this New UI's folder and get the actual UI from it and activate that. D40 ![]()
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Dogfish40 Last edited by Dogfish40; 11-16-12 at 08:44 AM. |
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#5 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Welcome aboard Nogard! ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#6 |
Eternal Patrol
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There were actual ships during the war that broke in half and didn't sink at all, or one half sank and the other was towed to safety. Unless it happens every time I wouldn't worry about it.
Did you check to see if it was reported as sunk, and did you get credit for it?
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Nogard, they will eventually sink but it could take a long time. Besides, if you can get in close fast enough they will afford you protection from the escorts trying to sink you, because you torpedoed what they were supposed to be protecting. It can mean saving your sub and crew from meeting Davy Jones.... or not.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#8 |
Bosun
![]() Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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I have the same problem. It's not ok Its a bug and its screwing up my submarinering
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#9 | |
Navy Seal
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![]() ![]() I can see something dark.... oh yes it is getting clearer..... Could it be a Wraith ![]() Perhaps a DarkWraith...... Untick the ship damage teams in TDWs sh5.exe patcher ![]() |
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#10 | |
Ocean Warrior
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![]() ![]() New Year - New Jokes
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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Tags |
ships, sinking |
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