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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soaring
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Can anyone enlighten me on how to make German Fennek-mounted infantry being of any AT-use when having them picking up the Panzerfaust ammo in the vehicle? There should be launchers for it, right? The Marder has them, the dismounts grab it, grab the missiles, and use both according to how it is meant to work. The Fennek-guys just don't do it. There is no launcher listed in the equipmenent list. Just the missiles.
I also wonder what the big deal is for German infantry to fire Panzerfausts at vehicles from the roofs of houses. They just don't do it. And finally, the Marder's Milan. The hatch for the commander must be opened so that he can use the weapon. Okay, I have it opened, and the guy sticks his head out. And there comes an enemy tank, look! What does the man do? Ha, he fires with the 20mm at the frontal armour. He does not fire the Milan, he fires with the autocannon. And more AI issues like this. I admit my initial love has cooled down tremendously with this game. Too many frustration experiences, and too many incidents leaving big, fat question and exclamation marks over my head.
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