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Old 03-11-13, 06:03 AM   #1
dem
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Quote:
Originally Posted by Fifi View Post
Hi Dem!

Well, in FX just one file taken out in data/library: the "torpedoes_g7a-e"...
Torpedo splash is again visible, and at any distance.

In IRAI, i adjusted warship difficulty in data/script/AI/init, like that (because IRAI makes destroyers VERY difficult to escape if not impossible):

############ Difficulty parameters ################
Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.60;
HYDROPHONE_DIFFICULTY_MAX = 0.85;
RADAR_DIFFICULTY_MIN = 0.60;
RADAR_DIFFICULTY_MAX = 0.85;
SONAR_DIFFICULTY_MIN = 0.60;
SONAR_DIFFICULTY_MAX = 0.85;

And in RM&A, i deleted the data/scripts/ai/events folder before activating the mod, as per Rongel advice, to bring back old morale boost when sinking merchants ships (as i think any ennemy boat sinked gave crew morale boost in RL).

Hope this help
Ye it will Thank you, just need to fine the mods I have not got and we be good to go
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Old 03-21-13, 05:48 PM   #2
volodya61
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Quote:
Originally Posted by Fifi View Post
FX_Update_0_0_21_ByTheDarkWraith (adjusted for better torp hit water splash)
Show me screens with your explosion splash and tell me what exactly you have edited in the mod, please..
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Old 05-05-13, 04:11 AM   #3
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Quote:
Originally Posted by Fifi View Post
....
+ deactivate the "AI Crew Damage Control" in TDW Generic Patcher (not compatible with AST_SH5_v2)
Hi Fifi

I could upload to you version of AST compatible with AI CDC.. if you want..
I now use this revised patch enabled..
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Old 05-05-13, 05:18 AM   #4
Fifi
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^^^^THAT would be cool and useful!
Thanks in advance
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Old 06-17-13, 04:49 AM   #5
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Quote:
Originally Posted by Fifi View Post
Hi,

Just wanted to share my mods list running very fine here, and thanks all modders involved in it!

Having great times!

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking-HotSoup-WaterDrips
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers DOF V6 SH5
sobers water splash anim SH5
sobers base sky mechanics V1
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_WWIIInterface_by_naights
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Emtgufs Aspect ratio 16_9
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Patch_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
Open Horizons 2.2 FRA 3.5
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
sobers NO water drops V1
smaller flags for Warships 1_0b
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers no footstep sound mod
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Warfox deck crew always whispering SH5 German Version
Shadow Improvement Mod
TDW Round Fire Button v3 by Torpedo
Old Style Explosions V1.1
AST (edited for AI Damage Control Patch)
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
TDW_No_Contact_Colors_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
DC barrel fix
SC_Music_DasBoot
FX Update torpedoes (modified for torpedoes patches)
Wordeees' Actual Footage Menu
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.1 (incl Gap NDD Rocket)

+ of course the latest TDW Generic Patcher running as a stand alone, activated as below:




I was just curious how well your mod list was working? do you have any problems at all?
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Old 06-17-13, 05:44 AM   #6
Fifi
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List running very fine with some good PC spec, and 1920X1080.
The only problem i have is i want now to run game 2560X1440, and it seems my list is somehow a bit heavy for my PC...
So i'm testing a new list for this high reso, but keeping essential mods
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Old 06-18-13, 02:34 AM   #7
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Added Naights Submaine Textures v1.2 (PUV) ---> with submarine folder deleted
Backed up to NewUIs version 7.4.2 for more stability

Greatly lighted my list to play on high reso without CTDs (though it could have come from previous NewUIs 7.5.0 latest test version...i'll never know)

First post list running CTD free on high reso so far
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Old 06-23-13, 08:19 PM   #8
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Added DynEnv v2.9 - 3.a Enhanced Visibility (medium) with only the Env folder in it (fog distance)

This way i keep the realistic main mod underwater and impurities, but get rid of the medium fog white crew rendering exterior and white cunning tower interior
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Old 07-07-13, 08:06 AM   #9
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Hey Fifi

There is Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's (edited+modified for engine ratio patches) - http://www.4sync.com/archive/Ncxp6Sk...al_Batter.html

It's modified for the compatibility with the latest patch and all the cfg files now based on Gap's data from this post - http://www.subsim.com/radioroom/show...postcount=2258
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Old 10-05-13, 06:37 AM   #10
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thanks
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Old 11-08-13, 03:11 AM   #11
Fifi
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Added SH5_Starshells_patch to post #1 both mods lists
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Old 11-08-13, 01:44 PM   #12
Aktungbby
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Ya keep it simple for us SIRDANKE!
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Old 11-18-13, 01:30 PM   #13
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hi fifi
you have the link for this mod stp
SH5 sobers DOF V6
well thank you
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Old 11-20-13, 12:14 PM   #14
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hi again fifi.

hi all

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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 11-23-13, 08:20 AM   #15
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Fifi!!

where is this fifi's colored map you use?

Come now chap return from that aircraft forum and throw me a line here
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