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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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I will have to take a short break, but I am hoping to get a Draft variation mod done as per the preview I did a short while back. |
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#17 |
Electrician's Mate
![]() Join Date: Dec 2005
Location: oklahoma
Posts: 136
Downloads: 20
Uploads: 0
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Very nice me likes
![]() Speaking of up and coming mods what ever happend to the tonnage war mod, I have been excitidly anticipating its arrival. Thanks for all your hard work. |
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#18 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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It's on the way. It still needs a few more tweaks, but it's basically very, very simple. I've had to remove some of the elements for the Crew Management Mod, so once the CMM is fully vetted, I think the tonnage war mod can be released next.
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#19 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I was in the Second Flotilla. I chose an IXB boat via SH CMDR, but I found I was only able to have a crew for a type IIA. All my "extra men" were in pink and had a crossed out circle over them. I was only able to have four officers. When I tried to load the game, I had to dilsmiss several petty officers. I still had the configuration of a type IXB boat, however.
My frame rate also dropped. The time was Dec. 1940. irish1958 |
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#20 |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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HHMMM!!!!
Managing your crew while on those long dull patrols. Beats sitting on your rack picking your nose. (If you did not get that you are not a die hard subhead. You also need to watch "Das Boot for a proper education.) |
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#21 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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-5 Officers -6 Chief Petty Officers (Stabsoberbootsmen) -14 Petty Officers (Stabsbootsmen & Bootsmen) -33 Non-rated personnel (the gefreiter ranks) I found out that information while visiting U-2540 earlier this year. Keep up the good work! |
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#22 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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If that's not the problem, then I honestly, I have no idea. I'd try a few single missions with the Type II and IX and check the results. |
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#23 | |||
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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#24 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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I have been using this mod in conjunction with NYGM Ship Sinking Mod and I must say .... Excellent Work!
I really have been enjoying SHIII again! Thanks for your efforts. Church |
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#25 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Teddy, if you would, please consider making the players starting rank Oberleutnant zur See. Yes, technically there were commanders who started out as a Leutnant, but, good grief, there were only 6 of them! 625 of the 1410 U-boat commanders were Oberleutnants, making it the most common rank of the war.
http://www.uboat.net/men/crew/commander.htm |
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#26 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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Anyone know if CO2 levels can effect the Resilience or the Endurance of crew? would be nice to model as the CO2 level reaches the red area of gauges to have crew get tired faster or can't recooperate as quickly.....giving you the ability to surface more often to freshen the air to help waken a tired pr exhausted crew. There should be some sort of model of clumsyness as oxygen levels deplete...like those aviation experiemnts you always see where pilots are given simple task as they remove oxygen to see if they can perform their duties in cabins that lose pressure at high altitudes. I know when they reach maximum levels they can't even write or spell their names....they completely lose focus
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#27 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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The idea was that the first patrol you were a Captain in waiting, cannot find the German 'name' for it at this moment. Does this work as a good idea? |
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#28 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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If you decide to not change it, what settings would I need to change in the basic.cfg to start out as an Oberleutnant? |
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#29 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#30 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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Teddy do CO2 levels effect crew efficiency in your mod? is there a way to add it if it doesn't? I'd like to see the crew get more exhausted as the levels get high into the danger levels....as I asked above.....haven't got any response to post yet...thanks.
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