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Old 12-25-12, 01:36 PM   #1
joshuaj
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Join Date: Aug 2006
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It's easier to just edit the model cfg file and replace
Interior=data/Interior/NSS_Interceptor/NSS_Interceptor
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Old 07-19-13, 03:37 PM   #2
LightFeather
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So how goes the progress on this mod? I really like the work being put into it. Hopefully we get another update soon.
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Old 08-14-16, 12:16 PM   #3
qiaoyech
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I've updated the mod to work with the most recent versions of TMO and RFB, included campaign support, fixed compartment and model issues, and more.

http://www.subsim.com/radioroom/down...o=file&id=5026

Cheers!
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Old 08-15-16, 01:59 PM   #4
Travis Reed
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Such a shame that Silverwolf is no longer active around here. I hope he's doing well, wherever he is.

Edit:

Quote:
Originally Posted by qiaoyech View Post
I've updated the mod to work with the most recent versions of TMO and RFB, included campaign support, fixed compartment and model issues, and more.

http://www.subsim.com/radioroom/down...o=file&id=5026

Cheers!
After reading the description there, I would like to point out that Silverwolf was using the H2O2 mechanism from UBM to simulate a nuclear reactor or some other powerplant that was not noisy. Perhaps it was supposed to be something like the Caterpillar Drive from The Hunt For Red October...so long ago, and I don't feel like digging through this thread. I did help him test the Shark and the Interceptor back when he was still active.
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Last edited by Travis Reed; 08-15-16 at 02:37 PM.
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Old 08-15-16, 04:57 PM   #5
qiaoyech
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Quote:
Originally Posted by Travis Reed View Post
Such a shame that Silverwolf is no longer active around here. I hope he's doing well, wherever he is.

Edit:



After reading the description there, I would like to point out that Silverwolf was using the H2O2 mechanism from UBM to simulate a nuclear reactor or some other powerplant that was not noisy. Perhaps it was supposed to be something like the Caterpillar Drive from The Hunt For Red October...so long ago, and I don't feel like digging through this thread. I did help him test the Shark and the Interceptor back when he was still active.
I am aware of this. However the engine won't allow us to simulate it. Even though we can get a low RPM, the sonars and acoustic toropedos can still track the boat at flank speed. I think it was never meant to be that flank speed of H2O2 process is less noisy than battery.
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Old 08-15-16, 08:01 PM   #6
Travis Reed
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I also note the same battery recharge issue as I've noted before, long ago... Even TMO's Battery Recharge Fix crewman isn't able to give a decent recharge rate. Probably an engine limitation. I suspect that recharge time is tied (with some hardcoded formula) to whatever sets the range when using batteries.
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Old 08-15-16, 08:11 PM   #7
qiaoyech
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Quote:
Originally Posted by Travis Reed View Post
I also note the same battery recharge issue as I've noted before, long ago... Even TMO's Battery Recharge Fix crewman isn't able to give a decent recharge rate. Probably an engine limitation. I suspect that recharge time is tied (with some hardcoded formula) to whatever sets the range when using batteries.
I already fixed it in the next update. Hopefully I can also add a clickable depth meter this weekend as well.

Edit: wow 3D modding in this game is hard! I got the dial to work in reverse. I probably need to rotate my control by flipping it on y axis, then back in z axis...

Last edited by qiaoyech; 08-15-16 at 09:37 PM.
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