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Old 12-23-12, 12:23 AM   #1
FTGC/SS
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Claves,

Thanks for the info. As far as where to get OTC for TMO 2.5, you'll find it in the SH4 mods forum, the one where they talk about making mods. About half way down the first page, you'll find the OTC thread. In that thread you'll find a download link. I'd post a link but I'm typing this on my tablet.

Edit figured out how to copy and paste the link, you'll find it here. http://www.subsim.com/radioroom/showthread.php?t=181172

Thanks,
Scott

Last edited by FTGC/SS; 12-23-12 at 12:27 AM. Reason: added link
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Old 12-23-12, 12:12 PM   #2
CapnScurvy
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Originally Posted by FTGC/SS View Post
I installed the game, downloaded JSGME, TMO 2.5 and OTC 1.5 for TMO 2.5. Everything went great with the install and modding to TMO 2.5 worked great, however when I tried to add OTC I got the following message from JSGME: "Cameras.dat" has already been altered by the "1_TriggerMaru_Overhaul_2-5" mod. "menu.txt" has already been altered by the "1_TriggerMaru_Overhaul_2-5" mod.

Is TMO 2.5 already fixing the problems OTC is supposed to fix so that I don't need the OTC mod or am I just doing something wrong?

On a different note, I'd like to get the bigger dials for the compass, engine order telegraph and depth gauges. Also would like the improved bearing ring for the chart tools. Are the mods for these compatible with TMO and where can I find them?

And finally in TMO how do I get the clock/stopwatch to display? I can't seem to find the hot key in the help file.
As Claves_Mortis pointed out, you should expect JSGME to report some files (actually a lot of them) have already been changed by the first mod activated. In your case, TMO 2.5. Activating a second mod which overwrites the first will always bring up the JSGME warning if the files changed have the same name in both mods. To make a mod compatible, you take what the first mod did and add a second mod to it.....combining them together. It's just that JSGME knows this is usually a bad thing to do unless it's expected. If you know the second mod is "compatible", it'll be fine.

I notice your planing to use the 16:9 aspect ratio. Your JSGME activation mod order should look like this:

1_TriggerMaru_Overhaul_2-5
1.5_Optical Targeting Correction 031312 for TMO 2.5
OTC for 16 to 9 Aspect Ratio_TMO .......(or, if you want to try the Realistic Scopes, substitute with this mod "OTC_Realistic Scopes for 16 to 9_TMO". Don't use these two "Aspect Ratio" mods together.....use either one or the other, not both at the same time).

Any of the other "additional" OTC mods (found in the download) can be added after these three. But, make sure you always use the "additional" OTC mods that come with the version of OTC that you're using. In other words, don't use the additional OTC Aspect Ratio mod that comes with the "stock" 1.5 OTC version, and use it with TMO or RSRDC or any other edition of OTC. Never mix and match them, their different for a reason!

========

Scott, to answer your other questions above..... No, TMO 2.5 does not fix the visual optics, no other mod does besides OTC.

Further, the larger HUD dials are added to OTC (since that's one of my mods anyway). Don't add MaxOptics to OTC. It's already in it.

If your adding OTC to TMO, print out the additional .jpg images of the "Keyboard Layout" and "Reference Card" found in the "main" OTC folder (or, if you know where to find the "Silent Hunter Wolves of the Pacific" folder on your computer, you'll find the OTC .jpg files there once the mod is activated in JSGME). The changes OTC made to TMO's keyboard and other controls will be found in those two images. With OTC, the Stop Watch or "Clock/Chronometer" is activated with the keyboard "C" key (makes sense doesn't it?).

========

All of the Optical Targeting Correction mods can be found at this thread.
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Last edited by CapnScurvy; 12-23-12 at 12:36 PM.
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Old 12-23-12, 03:45 PM   #3
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CapnScurvy,

Thanks for the additional info. Your a Gentleman, a Scholar and a judge of fine whiskey, I don't care what everybody says about you even if it's true!

You'll have to forgive me about not knowing which mods contain what and were written by who...whom? Between the addons, megamods and SH4 and SH5 and coming to the game after the fact, it's really confusing.

Thanks again both of you, can't wait to get back in town and try em out.
Scott
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Old 12-23-12, 06:02 PM   #4
Claves_Mortis
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Originally Posted by FTGC/SS View Post
Claves,

Thanks for the info. As far as where to get OTC for TMO 2.5, you'll find it in the SH4 mods forum, the one where they talk about making mods. About half way down the first page, you'll find the OTC thread. In that thread you'll find a download link. I'd post a link but I'm typing this on my tablet.

Edit figured out how to copy and paste the link, you'll find it here. http://www.subsim.com/radioroom/showthread.php?t=181172

Thanks,
Scott
Thanks alot for the link, I didn't find that version before in the Mod-Section for SH4. I liked the mod as far as I tried it, so I will go with this version now
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