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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
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I have just recently started a campaign. Heading to the east coast of south america in a type IX. Haven't run into any targets yet.
Every other time it happened to me I was in the torpedo academy training and exam room. Maybe it has some thing to do with that. Maybe if a few people could jump into the training or exam room and after firing some fish off jump in and out of the periscope screen, preferably the TDC screen so they follow exactly what kept happening to me, we could see if it is an actual bug or a fluck on my machine. BTW...This will put us back in the front. Any time you want to keep a thread going because you haven't got the information you are looking for just pull up a reply and go: BUMP People usually know what you mean. Good hunting. |
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#17 |
中国水兵
![]() Join Date: Apr 2005
Posts: 270
Downloads: 0
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359
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#18 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
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364
lol Cyan is a funny colour
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#19 |
Weps
![]() Join Date: Jan 2006
Location: Seattle, WA
Posts: 358
Downloads: 0
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Well, I've tried what you said about jumping to those particular screens after firing a fish, and they've all run fine so far. So for me so far its still just those two occasions.
And I've slowly figured out about these threads' placements and I take back some of my complaining as I've resolved issues just through experience now, that's a good idea about the "bump", or I could just keep commenting on the running total of views without feedback! That seems to work too! LOL |
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#20 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
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Well.... your computer is different and weird
![]() There is absolutely no reason why it should be doing that... Maybe you've modded the game so much that you bugged it? There are only a very few valid reasons for the stop watch acting up, and those have to do with using it for something else... for example: if you start the stop watch and then fire a torpedoe, the stop watch will switch to counting the time to impact. Or if you start the stop watch and the do a speed calculation with the notepad method, that'll create problems too. Other than that I have absolutely no clue as to what your problem might be... I'd say reinstall the game ![]() |
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#21 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
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Oh, and I allmost forgot: you could just get yourself a real life stop watch, no? I mean, you'll need it anyway even if the in-game clock works or not.
The reason? because there is no in-game stop watch in the sonar room or nav-map, and those are the places where you'll need the stop watch the most. The nav map room you can get away with switching back and forth to the stopwatch, but not the sonar room. To be able to acurately determine the target's speed by the frequency of the Chug-chug noises that it makes you have to stay glued to the hydrophone station AND read precise time measurements on the stop watch at the same time :|\ |
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