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Old 12-07-12, 12:37 PM   #3526
Robin40
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Quote:
Originally Posted by fitzcarraldo View Post
Please, try Wilhelmshaven mod v7, not v6: with v7 all work fine for me.

Regards.

Fitzcarraldo
thx....but for some reason I can enter plissken archive no more

any other download source?

just entered...strange

rejected again...need another downloading site

Last edited by Robin40; 12-07-12 at 01:21 PM.
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Old 12-07-12, 02:40 PM   #3527
fitzcarraldo
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Quote:
Originally Posted by Robin40 View Post
thx....but for some reason I can enter plissken archive no more

any other download source?

just entered...strange

rejected again...need another downloading site
I access Plissken page with IE...Chrome or Firefox don´t work with Maik´s site in my machine.

Regards.

Fitzcarraldo
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Old 12-07-12, 03:54 PM   #3528
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Originally Posted by fitzcarraldo View Post
I access Plissken page with IE...Chrome or Firefox don´t work with Maik´s site in my machine.

Regards.

Fitzcarraldo
yep...me too using IE
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Old 12-07-12, 05:24 PM   #3529
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Sometimes access is difficult but keep trying.
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Oh my God, not again!!

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Old 12-08-12, 09:54 PM   #3530
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Quote:
Originally Posted by Albrecht Von Hesse View Post
I seem to be encountering a spot of trouble with the longer repair times. Although the timer on the repair/damage screen shows a repair should take an hour, it still only takes a minute to actually be repaired.
Longer repairs work with devices only. Patching holes in the compartments in minutes - as usual. At least for me. Since the standard repair times still does not seem realistic to me (in fact, some repairs were not completed until the ship is in port), I changed the default settings file "hsie.ini" in this way: Val1=300.0 It's working. With this change, easy to repair last 1-2 hours and the most complicated about 11-14 hours. Worth remembering that devices in one compartment are repaired at the same time (in parallel). It really reduces the time of repairs. In addition, trained staff present in the compartment easier to carry out fast repairs, such as slowing the flooding and plugging holes.
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Old 12-16-12, 10:43 AM   #3531
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Do the wolfpacks actually submerge and fire torps?? Or are they stuck on the surface?
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Old 12-17-12, 12:10 AM   #3532
Albrecht Von Hesse
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Quote:
Originally Posted by USNSRCaseySmith View Post
Do the wolfpacks actually submerge and fire torps?? Or are they stuck on the surface?
Best of my knowledge they remain on the surface, although once within range they will engage targets with their deck guns.
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Old 12-17-12, 12:56 AM   #3533
rowi58
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No folks,

in h.sie's patch we have submerged U-Boats fireing virtual torpedos (sergbuto's great work). And they are working very fine.

Greetings
rowi58
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Old 01-02-13, 03:37 PM   #3534
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nevermind, problem solved

Last edited by lafeeverted; 01-02-13 at 04:10 PM.
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Old 01-04-13, 04:44 AM   #3535
Friede Rösing
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Quote:
Originally Posted by VONHARRIS View Post
Locate the file Campaign_SCR.mis in the SilentHunterIII\data\Campaigns\Campaign folder and open with Notepad.
Use the search/replace function and change the names of the surface tankers as described , ie from Brake to U-Brake.

Good luck.

I don`t understand....

I have a milk-cow mod, but this mod not installl in scr.mis, install in LND.mis.


i changed name U459 by U-459 but this not working, i rewrite with all information about milk-cow mod inside scr file too.

I changed too..

Name=U-459
Class=LNB_MilkBase by U-Tanker(defined type in Roster and Submarine folder)
Type=407 by 200

but all this not working



what should i do to make it?



Thank you
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Old 01-04-13, 06:04 AM   #3536
Olamagato
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Milk-cow mod is not GWX. VONHARRIS wrote about GWX.
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Old 01-04-13, 06:37 AM   #3537
Friede Rösing
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Quote:
Originally Posted by Olamagato View Post
Milk-cow mod is not GWX. VONHARRIS wrote about GWX.
Then U-Tankers fixe only work with GWX and NYGM?
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Old 01-04-13, 07:51 AM   #3538
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I'm not sure. Probably yes.
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Old 01-04-13, 09:46 AM   #3539
VONHARRIS
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Quote:
Originally Posted by CapSea View Post
Then U-Tankers fixe only work with GWX and NYGM?
The U-tankers fix is a part of H.sie hardcore fixes and can not seperately.
I don't know about the Milk-cow mod.
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Old 01-04-13, 06:24 PM   #3540
Friede Rösing
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Quote:
Originally Posted by VONHARRIS View Post
The U-tankers fix is a part of H.sie hardcore fixes and can not seperately.
I don't know about the Milk-cow mod.
I know ... but i have a question....


I tested the h.sie patch in SHIII but the U-tankers fix not working... then i asked if the tanker fix only work with GWX or NYGM mods


I have read the instructions about U-tankers fix but i can´t make do it work
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