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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3526 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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![]() Quote:
any other download source? just entered...strange rejected again...need another downloading site Last edited by Robin40; 12-07-12 at 01:21 PM. |
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#3527 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3528 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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#3529 |
Chief of the Boat
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Sometimes access is difficult but keep trying.
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#3530 |
Torpedoman
![]() Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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Longer repairs work with devices only. Patching holes in the compartments in minutes - as usual. At least for me. Since the standard repair times still does not seem realistic to me (in fact, some repairs were not completed until the ship is in port), I changed the default settings file "hsie.ini" in this way: Val1=300.0 It's working. With this change, easy to repair last 1-2 hours and the most complicated about 11-14 hours. Worth remembering that devices in one compartment are repaired at the same time (in parallel). It really reduces the time of repairs. In addition, trained staff present in the compartment easier to carry out fast repairs, such as slowing the flooding and plugging holes.
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#3531 |
Stowaway
Posts: n/a
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Do the wolfpacks actually submerge and fire torps?? Or are they stuck on the surface?
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#3532 |
Stowaway
Posts: n/a
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#3533 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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No folks,
in h.sie's patch we have submerged U-Boats fireing virtual torpedos (sergbuto's great work). And they are working very fine. Greetings rowi58 |
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#3534 |
Chief
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nevermind, problem solved
Last edited by lafeeverted; 01-02-13 at 04:10 PM. |
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#3535 | |
Seaman
![]() Join Date: Jan 2011
Location: Spain
Posts: 36
Downloads: 322
Uploads: 0
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![]() Quote:
I don`t understand.... I have a milk-cow mod, but this mod not installl in scr.mis, install in LND.mis. i changed name U459 by U-459 but this not working, i rewrite with all information about milk-cow mod inside scr file too. I changed too.. Name=U-459 Class=LNB_MilkBase by U-Tanker(defined type in Roster and Submarine folder) Type=407 by 200 but all this not working what should i do to make it? Thank you |
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#3536 |
Torpedoman
![]() Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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Milk-cow mod is not GWX. VONHARRIS wrote about GWX.
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#3537 |
Seaman
![]() Join Date: Jan 2011
Location: Spain
Posts: 36
Downloads: 322
Uploads: 0
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#3538 |
Torpedoman
![]() Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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I'm not sure. Probably yes.
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#3539 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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#3540 | |
Seaman
![]() Join Date: Jan 2011
Location: Spain
Posts: 36
Downloads: 322
Uploads: 0
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![]() Quote:
I tested the h.sie patch in SHIII but the U-tankers fix not working... then i asked if the tanker fix only work with GWX or NYGM mods I have read the instructions about U-tankers fix but i can´t make do it work |
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