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Old 08-20-12, 03:31 PM   #406
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
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Here`s what you`ve all been waiting for. Do read the read mes!

Arleigh Burke
http://www.mediafire.com/?2l7x5lx6038vs1i
Atago
http://www.mediafire.com/?z8h616c7nf447qc
HMS Daring
http://www.mediafire.com/?vub1nnakaq2ygga
Independence
http://www.mediafire.com/?v5mhmaand51f829
Udaloy
http://www.mediafire.com/?0waon922603bu5w
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Old 08-22-12, 11:41 AM   #407
Karle94
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I completely forgot to say this, for the sound of some guns, and even the fire effect itself, you need my gun sound and muzzle flash mod. It is important if you want a working Phalanx.
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Old 08-22-12, 10:16 PM   #408
gevaudan
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Default DECK GUN WONT WORK ?

i cant use the deck gun on the Independence the crew will not man it the AA gun works but not the deck gun WTF
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Old 08-23-12, 01:08 AM   #409
Karle94
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Quote:
Originally Posted by gevaudan View Post
i cant use the deck gun on the Independence the crew will not man it the AA gun works but not the deck gun WTF
The Bofors is an AA guns that also is a deck gun. You need to man the AA gun and use the deck gun manually.
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Old 08-23-12, 07:11 PM   #410
iowa101
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Nice work, May I suggest the LPD 20 and the RN HMS Queen elizabeth aircraft carrier as your new project.
would love to see if you can pull that off!
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Old 08-23-12, 11:32 PM   #411
Klaus
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Karle, if i put them in weapons.upc and upgrades.upc, can i use the weapons that are in library but not in game?
like 8.5 long range gun for an example
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Old 08-24-12, 04:54 AM   #412
Karle94
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Quote:
Originally Posted by Klaus View Post
Karle, if i put them in weapons.upc and upgrades.upc, can i use the weapons that are in library but not in game?
like 8.5 long range gun for an example
Indeed. The ship is supposed to be customised for those who know how to do it.Those who don`t, could always try.
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Old 08-24-12, 12:35 PM   #413
iowa101
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I'm loving the daring Karle, just took into enemy waters and had some fun with local warships ^^
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Old 08-24-12, 03:40 PM   #414
Klaus
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yoshida, any news about astute and his hydrophone/sonar?
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Old 08-24-12, 04:06 PM   #415
iowa101
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I've don't know enough about it to sort it out myself, I will ask Karle and Jhapprich if they will take a look at her, I'm working on a rather mammoth project to say the least.

I'm currently enlisting karle to help me get the worlds largest passenger ship into game 'Oasis of the seas' already have the model, just need to get her in then the fun begins ^^
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Old 08-24-12, 04:51 PM   #416
Klaus
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you wanna put in game a 250k tons ship?
is a huge target, is a floating island, where you want to go with her, smash Panama Channel gates? )
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Old 08-24-12, 05:22 PM   #417
iowa101
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The idea is to have her as an AI passenger ship that should make for a good target to most captains i should hope. Also for some fun my hope is to make her playable as a troop carrier/ hospital ship that the player gets to sail all around the world in about 40 - 50 single missions or a campaign if I can get the help.

The problem at the moment is that she's big! and so Karle is debating whether or not it can be done. it's sheer size atm won't allow it into S3d and so we're trying to break her up but think it might take months to accomplish.
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Old 08-24-12, 11:18 PM   #418
JamesBurton
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Thank you so much Karle.
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Old 08-30-12, 05:07 PM   #419
j225r
Watch
 
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my god, thank you for this amazing work!!!

but after playing with all the ships i stil have a problem.
just as the 1.0 version of the burke enemy ships and planes wont be spotted by crew so they can't be engaged automaticly

Last edited by j225r; 08-31-12 at 04:25 AM.
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Old 12-15-12, 06:22 AM   #420
Doomer
Swabbie
 
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How do you make those cool ships?
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