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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Nov 2012
Posts: 142
Downloads: 205
Uploads: 0
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Hello rudewarrior
What font you use, for optimal radio message? I tried Alt Msg Font Typewriter of danurve. Have had good results, messages summarized. Did not have an overview over all mod fonts. regards |
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#2 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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Hi Everyone,
If you haven't noticed, La vache and I are completing a German version of this mod. Hopefully, we will be able to finish that sometime. However, I have also been unsatisfied with how SH3 Commander actually places the orders templates in the game. Specifically, it only puts orders in based on the date of the patrol start in to the game, so they are never updated throughout the entire patrol. ![]() So I have started coding a small program using visual basic that would allow you to update the orders in the patrol based on the current date of the patrol. The program is basically finished, but I have run into a small snag. I did the program in Microsoft Visual Studio Express 2012. The big problem with this is that I have no way to actually deploy it. Unfortunately, I didn't figure that out until I had finished. ![]() Does anyone, preferably a coder, have some sort of advice for me on how to proceed? Thanx in advance. I sent you an email on this. ![]() |
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#3 | |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
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![]() Quote:
if you want to force SH3 Commander to load your file which ist stored under 19400604, start again the Commander. Your patrol starting date "01.06.40" should be displayed on the starting screen of the Commander (Box 4). Then add the numbers of days in sea, (in this case: 4) via: options|career options|set numbers of days spent in base to: 4 Now SH3 Commander should load all files til "05.06.40". "After Sunday June 2, 1940.": I agree to Wreford Brown´s statement, that neither SH3 nor SH3 Commnander store any mid-patrol data besides the player´s own saves. But these saves were used by none of both, that´s why information ist restricted to "After...". But obviously, SH Commander adds the numbers of days in base to that patrol date, what i found out when i was messing around with your torpedo.sim and La Vache´s code lines for the radomized_events.cfg. In general, i would prefer the idea which stands behind SH3 commander because of the automatism instead of manual using JSGME every time, when files have to be exchanged. As most of us see and play SH3 as a sim, few will finish a whole patrol in one evening, so you have to quit and thus to save the game anyway after some ingame days. So updating the Commander isn´t a big thing when restarting the game. Btw. La vache´s controling of the torpedo.sim via Commander "WAD" ![]() Yours sincerely Leitender |
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#4 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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![]() Quote:
Thanx for the input, but I have managed to deduce all of this, and as a result, I am going to be implementing a fix for JFO! v 2.0. I have written a small .exe that will place the appropriate .tga files into a directory you choose based on the current save game you want to use. The code is basically finished, and I am currently testing it to make sure it works. Once La vache has finished his German translation, and I have incorporated it into the mod, I will be releasing the new version. ![]() Thanx for the input! I hope you like the mod! ![]() rw |
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#5 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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Great MOD !!!
![]() Cause my bad English I did not understand a thing. The entries of Your "message_en.txt" must be copied and pasted in the text queue of original (or modded) message_en, replaced or what ? ![]() Thanks again !!! |
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#6 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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#7 |
Soundman
![]() Join Date: Nov 2012
Posts: 142
Downloads: 205
Uploads: 0
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Hello rudewarrior
Because torpedo restriction is very confusing, I have this controlled via SH3 Commander. Restrictions for North Sea Boats November 44 could perhaps be controlled by Flotilla. Since Basic.cfg very differently, you would have to add this for every major mod. regards La vache |
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