SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
12-01-12, 06:29 PM | #1 | |
Electrician's Mate
Join Date: Nov 2012
Posts: 140
Downloads: 199
Uploads: 0
|
Quote:
JSGME activation is accurate solution. La vache |
|
12-01-12, 07:47 PM | #2 | ||
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
Quote:
I got your email. I have looked at what you've done so far, it looks pretty good. The Wanze reference has been a problem for me for some time. The first time it is issued is on 2 Aug 43 with the opening of the Piening route. Then on 29 Aug 43, BdU restricts entry into certain grids, without actually closing the Piening route. Then on 31 Aug 43 BdU "opens" it again (or removes the grid restrictions, depending on how you look at it). What I did with the actual orders templates is I removed the grid restrictions from the SOP template for 31 Aug 43, but I didn't include a message from BdU. I don't know if this is the best solution, but the real problem is that Wanze is not actually simulated anywhere in the game. The RWR's simulated before and after are FuMB-7 Naxos and FuMB-10 Borkum, respectively. How about translating this for me instead for a transmission on 31 Aug 43: Quote:
A couple of issues: First, it seems that the image manipulation program that you are using is creating some errors in the overlay templates. I have included a screen cap of some examples. In addition, I am going to stick to the blue background. It is easier to work with, since I already have it that way. Also, there are several reasons I went with a darker background. One is that the blue is supposed to somewhat match the ocean background. In addition, a lighter color over such a large space can be quite blinding, especially if you are playing in the dark. Feel free to edit it to suit your purposes. Also, when I do the orders templates, I will be keeping a similar tab to what I originally had in the lower right hand corner, as I essentially modeled it on makman's GUI, and I will be maintaining that format. Also, I will release a set of German orders where one has the swastika and one does not. That way people can use it as they see fit. I'm hoping that you don't feel like you wasted your time on the graphics stuff, I was hoping that I had communicated that a little better up thread, since I have all the graphics stuff well in hand. If you could just do the translating, I'll take care of the rest. It will probably be easiest for me to manipulate the graphics stuff since I made it all and I still have the original files to work with my image program. Good luck and keep up the good work! |
||
12-02-12, 05:36 AM | #3 | |
Electrician's Mate
Join Date: Nov 2012
Posts: 140
Downloads: 199
Uploads: 0
|
Sorry for the graphic errors. Use as you wish. It's their thing.
Quote:
In the register I wanted a reference to the radio messages. SOP = "Befehle" / Standard Operating Procedures = Einsatz Befehle "Standardarbeitsverfahren" Is too long a word and was not used. Let me know if you need anything else. La vache |
|
12-07-12, 06:41 AM | #4 |
Electrician's Mate
Join Date: Nov 2012
Posts: 140
Downloads: 199
Uploads: 0
|
Hello rudewarrior
What font you use, for optimal radio message? I tried Alt Msg Font Typewriter of danurve. Have had good results, messages summarized. Did not have an overview over all mod fonts. regards |
12-10-12, 10:04 PM | #5 |
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
Hi Everyone,
If you haven't noticed, La vache and I are completing a German version of this mod. Hopefully, we will be able to finish that sometime. However, I have also been unsatisfied with how SH3 Commander actually places the orders templates in the game. Specifically, it only puts orders in based on the date of the patrol start in to the game, so they are never updated throughout the entire patrol. So I have started coding a small program using visual basic that would allow you to update the orders in the patrol based on the current date of the patrol. The program is basically finished, but I have run into a small snag. I did the program in Microsoft Visual Studio Express 2012. The big problem with this is that I have no way to actually deploy it. Unfortunately, I didn't figure that out until I had finished. However, I was very good about commenting, and the program really isn't that complex. It just finds appropriate files and then copies them to the appropriate SH3 directory. I need to find a way to write this code into something that allows me to deploy it. Since the code is really quite simple, converting to another language shouldn't be too difficult for me if I need to. Does anyone, preferably a coder, have some sort of advice for me on how to proceed? Thanx in advance. I sent you an email on this. |
12-20-12, 08:32 AM | #6 | |
Planesman
Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
|
Quote:
if you want to force SH3 Commander to load your file which ist stored under 19400604, start again the Commander. Your patrol starting date "01.06.40" should be displayed on the starting screen of the Commander (Box 4). Then add the numbers of days in sea, (in this case: 4) via: options|career options|set numbers of days spent in base to: 4 Now SH3 Commander should load all files til "05.06.40". "After Sunday June 2, 1940.": I agree to Wreford Brown´s statement, that neither SH3 nor SH3 Commnander store any mid-patrol data besides the player´s own saves. But these saves were used by none of both, that´s why information ist restricted to "After...". But obviously, SH Commander adds the numbers of days in base to that patrol date, what i found out when i was messing around with your torpedo.sim and La Vache´s code lines for the radomized_events.cfg. In general, i would prefer the idea which stands behind SH3 commander because of the automatism instead of manual using JSGME every time, when files have to be exchanged. As most of us see and play SH3 as a sim, few will finish a whole patrol in one evening, so you have to quit and thus to save the game anyway after some ingame days. So updating the Commander isn´t a big thing when restarting the game. Btw. La vache´s controling of the torpedo.sim via Commander "WAD" if you use the above mentioned updating procedure. Yours sincerely Leitender |
|
12-20-12, 10:15 AM | #7 | |
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
Quote:
Thanx for the input, but I have managed to deduce all of this, and as a result, I am going to be implementing a fix for JFO! v 2.0. I have written a small .exe that will place the appropriate .tga files into a directory you choose based on the current save game you want to use. The code is basically finished, and I am currently testing it to make sure it works. Once La vache has finished his German translation, and I have incorporated it into the mod, I will be releasing the new version. Thanx for the input! I hope you like the mod! rw |
|
|
|