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#1 |
A-ganger
![]() Join Date: May 2008
Location: Oregon
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Thanks so much for the quick replies! I will try the suggestions today, and thank you gap, I will watch for next release also.
Yes, XP 32bit. Have 4 gigs of RAM. I get the bunker semi-white out with no other mods enabled. I am surprised that this only happens in the bunker, with an environment mod enabled, but not at sea or just out of bunker, in port area. I attempted the 3gig switch, but received this message at my command prompt: "bc edit is not recognized as an internal or external command..." I am the administrator for my computer, so not sure why this happens. (Adding SH5 to ArmA 3 as reasons to switch to Win7 in 2013.)
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i7-2700; ASUS P8Z68-V PRO; GeForce 1060Ti; Windows 10; 16 gig RAM; WinWingHOTAS |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Forgot to say that if you are using DynEnv you should also try to remove the data/Terrain folder
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#3 |
Ocean Warrior
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I'm running XP and have the same card - GT430 and only 2 Gb RAM..
and everything fine with full DynEnv and full OHII and NewUIs..
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#4 |
A-ganger
![]() Join Date: May 2008
Location: Oregon
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Volodya, question: your success makes me think the corruption on this one screen might be a graphics card setting outside the game (or, I guess, inside game options settings). Can you describe the settings you are using? I use Nvidia Inspector, so can change a variety of the driver's parameters if it will help.
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i7-2700; ASUS P8Z68-V PRO; GeForce 1060Ti; Windows 10; 16 gig RAM; WinWingHOTAS |
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#5 |
A-ganger
![]() Join Date: May 2008
Location: Oregon
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Well, enabling MMM Pt 1 (Dynamic Lights) followed by Sober's Lights did the trick. Thanks Volodya! I should go back and enable this in the correct order since I just wanted to see whether the Bunker screen cleared. Or could now start over with the full MMM and OHII as originally planned, although it was educational and fun to work up the test list below.
Generic Mod Enabler - v2.6.0.157 [E:\Ubisoft\Silent Hunter 5\MODS] TDW_GenericPatcher_v_1_0_74_0 RemoveLogoIntroTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_19_ByTheDarkWraith MMM p4 - Base Mod v0.5 IRAI_0_0_37_ByTheDarkWraith CSPMagui by DrJones Beta v 2.0 Manos Scopes-patch for 16x9 CSP_MaGUI_Beata_2_0_English_Menu_txt Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith OPEN HORIZONS II_full v2 TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 MMM p1 - Base Mod v0.5 sobers Lights Cfg V5 SH5
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#6 | |
Ocean Warrior
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![]() Quote:
I faced this earlier.. the problem was with the lights.cfg from the SteelViking's Interior.. as I remember this mod used in MMM too..
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#7 |
A-ganger
![]() Join Date: May 2008
Location: Oregon
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Thanks volodya. That helps. I do think the settings for our card's drivers have an effect that can override - or not - in game settings, or activate graphics options that might clash with the sim. At least that is the case with several other sims, such as ArmA 2. However, since using Sober's lights after MMM Part 1 did work, that must be the cause. But Steel Viking's Interior is later in MMM, and not in Part 1!
Tried loading all of MMM's parts except the last - used the latest OHII - and the sim wouldn't load at all. Just CTD. So I will start experimenting. I tried loading standalone Dynamic Env at the end (with no MMM Pt 1) and Sober's after it. Loaded ok, but while looking at upgrades, CTD... Next will be piece by piece, as is best. Eugene
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i7-2700; ASUS P8Z68-V PRO; GeForce 1060Ti; Windows 10; 16 gig RAM; WinWingHOTAS |
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