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Old 12-01-12, 03:57 AM   #1
Trevally.
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The white screen means you have run out of memory
Do you have a 32bit os? If so - you can

Remove some men hungry mods
Use the 3gig switch patch or
Upgrade your system
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Old 12-01-12, 08:31 AM   #2
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Try to remove data/cfg/lights.cfg or try to enable Sober's Lights V5.. then see what happens..
Also.. you now use the latest video driver - 301.42.. try to use 295..

EDIT: remove from your MODs folder of course.. not from the game..
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Old 12-01-12, 08:36 AM   #3
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Try to remove as well the data/Textures folder. I will release a low definition patch with the next version of Dynamic Environment
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Old 12-01-12, 02:15 PM   #4
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Thanks so much for the quick replies! I will try the suggestions today, and thank you gap, I will watch for next release also.

Yes, XP 32bit. Have 4 gigs of RAM. I get the bunker semi-white out with no other mods enabled. I am surprised that this only happens in the bunker, with an environment mod enabled, but not at sea or just out of bunker, in port area.

I attempted the 3gig switch, but received this message at my command prompt: "bc edit is not recognized as an internal or external command..." I am the administrator for my computer, so not sure why this happens.

(Adding SH5 to ArmA 3 as reasons to switch to Win7 in 2013.)
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Old 12-01-12, 02:58 PM   #5
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Forgot to say that if you are using DynEnv you should also try to remove the data/Terrain folder
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Old 12-01-12, 03:25 PM   #6
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I'm running XP and have the same card - GT430 and only 2 Gb RAM..
and everything fine with full DynEnv and full OHII and NewUIs..
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Old 12-01-12, 05:03 PM   #7
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Volodya, question: your success makes me think the corruption on this one screen might be a graphics card setting outside the game (or, I guess, inside game options settings). Can you describe the settings you are using? I use Nvidia Inspector, so can change a variety of the driver's parameters if it will help.
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Old 12-01-12, 06:04 PM   #8
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Well, enabling MMM Pt 1 (Dynamic Lights) followed by Sober's Lights did the trick. Thanks Volodya! I should go back and enable this in the correct order since I just wanted to see whether the Bunker screen cleared. Or could now start over with the full MMM and OHII as originally planned, although it was educational and fun to work up the test list below.

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

TDW_GenericPatcher_v_1_0_74_0
RemoveLogoIntroTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_19_ByTheDarkWraith
MMM p4 - Base Mod v0.5
IRAI_0_0_37_ByTheDarkWraith
CSPMagui by DrJones Beta v 2.0
Manos Scopes-patch for 16x9
CSP_MaGUI_Beata_2_0_English_Menu_txt
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
MMM p1 - Base Mod v0.5
sobers Lights Cfg V5 SH5
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