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Old 11-28-12, 12:08 PM   #1
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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I now have the mod working with no problems

If only I had some time to actually get some playing done...
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Old 11-28-12, 03:35 PM   #2
rudewarrior
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Quote:
Originally Posted by sublynx View Post
I now have the mod working with no problems
Yay!

Quote:
If only I had some time to actually get some playing done...
I know what you mean. I am working with La vache to get a German version for the mod, and I am learning enough C++ to write a program that will move the appropriate files into the game based on a date that you enter. That way it will always be up to date in the game. Hopefully, I can get that done and then start playing, too.
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Old 11-29-12, 12:43 PM   #3
sublynx
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Originally Posted by rudewarrior View Post
I am learning enough C++ to write a program that will move the appropriate files into the game based on a date that you enter.
That's great news

And who knows what else could be done to SH3 modwise if there are modders with programming skills around
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Old 11-29-12, 03:21 PM   #4
La vache
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Join Date: Nov 2012
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Hello rudewarrior

Sorry for long silence, I Travelled. Short Update.
Notes and messages translated. I sent them the day as a data packet.
Commander templates empty without swastika prepared.

Change Torpedo.sim by Randomised events.
It works very well activation without JSGME.
Interresting maybe for you? Different mods have different Torpedo.sim = hex addresses. You have to see if it works.

La vache
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Old 11-30-12, 12:24 PM   #5
rudewarrior
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Quote:
Originally Posted by La vache View Post
Hello rudewarrior

Sorry for long silence, I Travelled. Short Update.
Notes and messages translated. I sent them the day as a data packet.
Commander templates empty without swastika prepared.

Change Torpedo.sim by Randomised events.
It works very well activation without JSGME.
Interresting maybe for you? Different mods have different Torpedo.sim = hex addresses. You have to see if it works.

La vache
Hi La vache,

I have been traveling, too. However, I have not received your email. Please send it again when you get a chance.

I am aware of the ability to use Commander's Randomized Events to edit the torpedo settings, however, it does not read it for the current patrol, only for the starting patrol date. I will write it in as an option to the next readme for people who are not as picky as me.
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Old 12-01-12, 01:06 PM   #6
La vache
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Hello rudewarrior

Email sent. Please see what you can use.

Quote:
Zitat von rudewarrior
Events to edit the torpedo settings, however, it does not read it for the current patrol, only for the starting patrol date.
It works even in the patrol.

La vache
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Old 12-01-12, 03:21 PM   #7
rudewarrior
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Originally Posted by La vache View Post
Hello rudewarrior

Email sent. Please see what you can use.
I received your email, I will take a look.

Quote:
It works even in the patrol.
Ok, this is some really strange behavior by SH3 Commander. It updates the changed value for the TII ranges and speeds based on the date in the patrol, but it does not update the orders templates based on the date in the patrol.

I find this rather surprising.

In all honesty this doesn't make any sense from a programming standpoint.
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