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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2008
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Is this bug still active after TMO 2.5... RSRDC... OTC and other mods... last night I had this situation, after clean re-install and fresh mods... same problem... the hands of PK are not moving... when I hover the mouse above PK the numbers are changing (true course, gyro angle etc) but there is no animation and ticking of the PK...
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#2 |
Eternal Patrol
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Why are you asking this in a thread that died five years ago?
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#3 |
Planesman
![]() Join Date: Sep 2008
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Saving space? Well I mostly try to find old threads about same problem... this happened to me last night... after 5 years and numerous mods, fixes, and patches who appeared during that time... this bug is persistent S.O.A.B...
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#4 |
Planesman
![]() Join Date: Sep 2008
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One more thing PK and maybe TDC are scr...d up totally... gyro-angle of bow torpedo tubes is 64 degrees while target is at 65 degrees bearing and at 10 knots speed at distance of 900 meters
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#5 | |
Silent Hunter
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#6 | |
Silent Hunter
![]() Join Date: Apr 2002
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compare your TDC readings with what the Attack Map shows. At 900 yds and 10kts, there should be a large lead. The TDC works fine.
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#7 |
Planesman
![]() Join Date: Sep 2008
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I know you won't believe me, but after I De-installed OTC, everything went back to normal... it seems that my comp/system doesn't like it at all... with it my torpedoes were always hitting at stern... now I'm back in the saddle...solutions are PERFECT right in the middle ALWAYS... I even managed to hit a ship in fog and rain (I think it was Zinbu Maru, small freighter 1800-ish tons) ... T attack about 800 meters distance, after three bearing method and a few pings for determining her speed... she was moving at 13 knots... fast little bugger...
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#8 |
Silent Hunter
![]() Join Date: Apr 2002
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Ahhh, sounds like a mod soup issue. Glad you sorted it out.
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