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Old 11-27-12, 08:43 AM   #1
BigWalleye
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Sobe's last posting to this forum is dated 7-15-2008. Don't think he is around any more or likely to respond.

Regarding your question: I believe the program associates visual contacts with an object called a "ship". Once you have spotted a "ship", there must be continuous visual contact, or the "ship" goes away. If you lock the PK to the "ship", the PK tracking will keep the "ship" in existence even if you break visual contact. The PK is the only way to keep a "ship" in existence if visual contact is lost. There is no "ship" object created for a sonar contact. The second contact is just another contact. As far as the program is concerned, it might or might not be the same object - the program doesn't know or care. So you can't use two sonar position fixes to have the PK determine course and speed. You are correct that it should work - in R/L it would work - but it doesn't work in SH4. One of many errors UberSoft made.
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Old 11-27-12, 10:17 AM   #2
Sailor Steve
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Yep. He hasn't even looked at this forum in three years.
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Old 11-27-12, 02:00 PM   #3
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Well, ya never know. He could pop back.
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Old 11-27-12, 03:18 PM   #4
Sailor Steve
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Quote:
Originally Posted by Arlo View Post
Well, ya never know. He could pop back.
He'd better do it today or tomorrow, or this thread will be long gone.
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Old 11-27-12, 05:06 PM   #5
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Quote:
Originally Posted by Sailor Steve View Post
He'd better do it today or tomorrow, or this thread will be long gone.
Yeap, he must got tire of this game, as i am getting. I have now a master degree in being a skipper. The only thing i seem unable to do is to survive the war. Last campaign i got 4 or 5 medals of honor, playing RFB/RSRD with everything off, no external cam, no map upates, no nothing. In my thin8th patrol, southeast of tokyo bay, surface daytime, radar detecs a contact, long range (airplane), 200 feet deph ordered. Time compression, the next thing i now is everythieng is damage, i am sinking like a stone, by the time a try to blow ballast i am 1000 feet belhe ow...what the hell, how could that plane hit me right in the middle at 200 feet, or was ve closed?...never now, i always die one way or the other.
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Old 11-27-12, 04:56 PM   #6
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Quote:
Originally Posted by BigWalleye View Post
Sobe's last posting to this forum is dated 7-15-2008. Don't think he is around any more or likely to respond.

Regarding your question: I believe the program associates visual contacts with an object called a "ship". Once you have spotted a "ship", there must be continuous visual contact, or the "ship" goes away. If you lock the PK to the "ship", the PK tracking will keep the "ship" in existence even if you break visual contact. The PK is the only way to keep a "ship" in existence if visual contact is lost. There is no "ship" object created for a sonar contact. The second contact is just another contact. As far as the program is concerned, it might or might not be the same object - the program doesn't know or care. So you can't use two sonar position fixes to have the PK determine course and speed. You are correct that it should work - in R/L it would work - but it doesn't work in SH4. One of many errors UberSoft made.
Good enough answer, thanks.
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