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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which would you prefer | |||
Developer relased game patches |
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6 | 26.09% |
MODS designed by amateurs and tinkerers |
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17 | 73.91% |
Voters: 23. You may not vote on this poll |
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#11 | |||||||
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
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Essentially, if a player is gonna be able to play "everyone" then the simple count of "who has stock installed" and "who has mod installed" goes in favor of the former - BECAUSE NEARLY ALL OF THE LATTER ALSO IS IN THE FORMER GROUP. (I'm one of the few people only in the latter group.) Quote:
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I believe (someone know if this is actually the case?) counterstrike started out as a *mod* for halflife... and did anybody say that about valve? At least not many - as the sales statistics for hl2 probably shows. CS was a bottom-up remake, but that still doesn't change the fact that it pretty much took over for stock HL in multiplayer. And as for endorsement, all valve said at one time was something like "as long as they have to buy a copy of HL it's ok". ("ok" might have been "we don't care", but I went for the most endorsing version) The sum total: Your argument is in shreds. Presuming a popular mod is more "reputation-damaging" in that way than one that "only a few people uses" as you put it. (Note, nearly everything I know of HL/CS is secondhand.) Quote:
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Most good software - at least open software - starts with the developer scratching a personal itch. This is no different from modders. Then others find it useful, start using it, and provide feedback on what else can be done. This is also no different from modders. As for the "recognition and endorsement" - you're speaking as if you're assuming everyone goes into the "mod business" hoping and expecting (and there makes it somewhat an oxymoron, doesn't it?) to be recognized like the CS people did - hl2 multiplayer mode *is* CS:S by what I hear. That's just an accidental result. >...you don’t have the acceptance of the general public, We don't know that. My impression is that nearly everyone on the subsim forum uses it, and of those nearly everyone can switch back for a mp session with someone who doesn't have it yet - or won't play with it. How many more? Since installing a mod involves an extra set of actions, publicity is implicit (everyone who knows the mod knows the game), the 'stock' has an advantage over a mod, always. >and my friend that spells a doomed product, Generally speaking, only if "the general public" is the target audience you depend on. >if you did the changes for yourself great, you can go look in the mirror and blow kisses at yourself ...could certainly qualify as incendiary... if it isn’t adopted by the general public (And I mean a lot of gamers not just your friends) as I described it, it will fade into obscurity in the long run. I hardly consider myself a close friend or even associate of them. In "market" terms I'm a happy 'customer' of the modders. (Everything fades into obscurity in the long run. Make the run long enough and perhaps the same can be said of humanity.) Most groups playing online seems to choose to play with the stock game instead of modded. I believe the entire reasoning comes down to small things like tech support - in endorsing it and requiring it, they may have to help people install it properly, the manhours required for which may be more than they feel like spending. Then again, I suggest we ask them directly for their reasons.
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