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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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Hi mate,
I'm afraid that it is the 2GB ram that's your problem, I had problems with 4GB of RAM with a very big mods list. Also you won't have 2GB of RAM after windows uses and reserves a chunk of it for device drivers etc.. If you only have a total of 2GB of RAM IMO you are doing very well loading all those mods especially the FM interiors/CCom mod!. If you had 4GB of RAM it would help a lot and also you could most probably run the win xp /3gb patch to increase the amount of usable RAM that you have after windows reseves it's share and also make the SH3.exe application large address aware. I think that you have sensibly removed the correct 7b files also I think that your mod install order is sensibly thought out. You've just hit the buffers on memory. Regards Aces
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#2 |
Weps
![]() Join Date: Nov 2012
Location: Western France
Posts: 372
Downloads: 26
Uploads: 0
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Unfortunately my pc has just 2 slot with 1Gb each,i have to play without this mod
![]() ![]() Again, thank for the quick answer ! |
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#3 |
Ace of the Deep
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Sorry that you cannot use it, have fun and thanks for trying it.
Regards Aces
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#4 |
Weps
![]() Join Date: Nov 2012
Location: Western France
Posts: 372
Downloads: 26
Uploads: 0
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I removed everything related to super turm V6 (i like it but i have no choice)
reinstall the stock file for each u-boat and still crashing ONLY with the typ7c that weird ![]() Regards |
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#5 |
Ace of the Deep
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It could be the Type 7 FM interiors/CCom torpedo rooms mod as that's very big as well. Just a thought.
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#6 |
Weps
![]() Join Date: Nov 2012
Location: Western France
Posts: 372
Downloads: 26
Uploads: 0
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Maybe, but the 7b work, it use the same interior and tespilot1978 7b have a much higher polycount. I hope i will find how to make it work.
Thanks for the help ! Regards. Valentino |
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#7 |
Ace of the Deep
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You de-activated Super Turms v6 via JSGME is that correct?
What I always do after installijng a fresh copy of SH3 + v1.4 patch + GWX is to use JSGME'S "take snaphot of game files" feature and then if youm get any problems you can save a profile and then untinstall all mods via JSGME and then compare the game files to the snaphot list ignoring any .txt or readme file you should be abhle to spot any files that are different from the game/gwx3 files and that is a very useful comparison.
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