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Old 11-14-12, 09:56 AM   #1
Troublous_Haze
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Quote:
Originally Posted by Gustav Schiebert View Post
Cheers, that sounds ideal ... but don't have skype I'm afraid I can PM you an email?
ok PM your e-mail it's 32 MB size, should be no problems attaching it.
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Old 11-14-12, 01:06 PM   #2
Troublous_Haze
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I couldn't attach the file. Yahoo said it's toooo big. So I uploaded it here for you:

http://www.2shared.com/video/UQzMsHc..._navchart.html
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Old 11-14-12, 01:41 PM   #3
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If you're getting weird variations in target speed, it is likely that your sub is still moving while you're tracking your target. You have to be stationary, if possible. Also, it's ideal to fire with the Gyro angle being 000 degrees, but +-20 degrees is acceptable. Anything beyond that increases the risk of failure. You also have to strike the hull perpendicularly, or the firing pin won't be activated. Lastly, make sure your magnetic torps always pass below the keel, and that your impact torps are hitting the side.

It's also worth mentioning that ships in this game have a nasty habbit of maneuvering too quickly to avoid torpedoes. Try firing at the stationary ship in the Torpedo exam to get an idea of this.
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Old 11-14-12, 05:31 PM   #4
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I take it you are not using the 3:15 method for target speed
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Old 11-15-12, 03:26 AM   #5
Gustav Schiebert
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Cheers for your help, people. Troublous_Haze, that did solve a few bits on positioning but I don't have map updates on, so I can't do 3:15, to answer your question as well derrinurban. Luno, you may be right there about moving. Got back in last night and tried firing without moving (I normally stop the engines and just drift slowly at 1-2kts when firing), which helped.

Interestingly when I set all the realism options on - except God mode map updates - it still says I'm on 100% realism ... ?

The only way I can reliably get hits though is to guess the speed and just make sure I'm within 1000m to account for any errors. Which is fine, but I want to be able to shoot from 2-2500m if I have to.
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Old 11-15-12, 03:38 AM   #6
Troublous_Haze
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You may also want to check this link: http://www.subsim.com/radioroom/showthread.php?t=147667

It is aimed for people who does manual targeting. It does have all the needed tools to make manual targetings quickly without map contact updates.

Edited:

Or just download and watch tutorials and you will get the idea.
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Old 11-16-12, 04:35 AM   #7
Gustav Schiebert
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Thanks for that - I haven't had chance to download the mod yet, but I've watched a bit of the tutorial and it seems dead on, exactly what I'm after! I'll report back when I've had a proper try.
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Old 11-18-12, 08:48 AM   #8
Gustav Schiebert
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Quote:
Originally Posted by Troublous_Haze View Post
You may also want to check this link: http://www.subsim.com/radioroom/showthread.php?t=147667

It is aimed for people who does manual targeting. It does have all the needed tools to make manual targetings quickly without map contact updates.

Edited:

Or just download and watch tutorials and you will get the idea.
Downloaded and using that now ... got into Scarpa Flow and managed to sink HMS Nelson (although it was stationary), along with some (moving) destroyers. This is exactly what I needed - thanks for the heads up!
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