![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I couldn't attach the file. Yahoo said it's toooo big. So I uploaded it here for you:
http://www.2shared.com/video/UQzMsHc..._navchart.html |
![]() |
![]() |
#3 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
|
![]()
If you're getting weird variations in target speed, it is likely that your sub is still moving while you're tracking your target. You have to be stationary, if possible. Also, it's ideal to fire with the Gyro angle being 000 degrees, but +-20 degrees is acceptable. Anything beyond that increases the risk of failure. You also have to strike the hull perpendicularly, or the firing pin won't be activated. Lastly, make sure your magnetic torps always pass below the keel, and that your impact torps are hitting the side.
It's also worth mentioning that ships in this game have a nasty habbit of maneuvering too quickly to avoid torpedoes. Try firing at the stationary ship in the Torpedo exam to get an idea of this.
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
![]() |
![]() |
![]() |
#4 |
Mate
![]() Join Date: Aug 2009
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 33
Uploads: 0
|
![]()
I take it you are not using the 3:15 method for target speed
|
![]() |
![]() |
![]() |
#5 |
Sparky
![]() Join Date: Nov 2012
Location: AM52
Posts: 151
Downloads: 85
Uploads: 0
|
![]()
Cheers for your help, people. Troublous_Haze, that did solve a few bits on positioning but I don't have map updates on, so I can't do 3:15, to answer your question as well derrinurban. Luno, you may be right there about moving. Got back in last night and tried firing without moving (I normally stop the engines and just drift slowly at 1-2kts when firing), which helped.
Interestingly when I set all the realism options on - except God mode map updates - it still says I'm on 100% realism ... ? The only way I can reliably get hits though is to guess the speed and just make sure I'm within 1000m to account for any errors. Which is fine, but I want to be able to shoot from 2-2500m if I have to.
__________________
[SIGPIC][/SIGPIC] GWX 3 + OLC Gold + 100% Realism + Commander "Attack! Always attack!" |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
You may also want to check this link: http://www.subsim.com/radioroom/showthread.php?t=147667
It is aimed for people who does manual targeting. It does have all the needed tools to make manual targetings quickly without map contact updates. Edited: Or just download and watch tutorials and you will get the idea. |
![]() |
![]() |
#7 |
Sparky
![]() Join Date: Nov 2012
Location: AM52
Posts: 151
Downloads: 85
Uploads: 0
|
![]()
Thanks for that - I haven't had chance to download the mod yet, but I've watched a bit of the tutorial and it seems dead on, exactly what I'm after! I'll report back when I've had a proper try.
__________________
[SIGPIC][/SIGPIC] GWX 3 + OLC Gold + 100% Realism + Commander "Attack! Always attack!" |
![]() |
![]() |
![]() |
#8 | |
Sparky
![]() Join Date: Nov 2012
Location: AM52
Posts: 151
Downloads: 85
Uploads: 0
|
![]() Quote:
__________________
[SIGPIC][/SIGPIC] GWX 3 + OLC Gold + 100% Realism + Commander "Attack! Always attack!" |
|
![]() |
![]() |
![]() |
|
|