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Old 11-12-12, 07:35 PM   #16
GT182
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Lukas, don't hold your breathe waiting for an answer from UBI.

Someone somewhere will have an answer for you everntually. Just hang in there and don't give up.
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Old 11-13-12, 06:33 AM   #17
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Quote:
Originally Posted by GT182 View Post
Lukas, don't hold your breathe waiting for an answer from UBI.

Someone somewhere will have an answer for you everntually. Just hang in there and don't give up.
hm... I need to think
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Old 11-13-12, 08:57 AM   #18
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Oh oh... I can smell hair burning all the way over here. LOL

Just picking on ya V. You'll get it sorted out..... just hang in there.
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Old 11-13-12, 01:01 PM   #19
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Voltar, does the card alow for adapting GPU/memory speed? Can you lower them?
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Old 11-13-12, 03:53 PM   #20
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Voltar, does the card alow for adapting GPU/memory speed? Can you lower them?
no change, but I have another idea.
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Old 11-16-12, 11:15 AM   #21
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the same error gtx 660 GIGABYTE
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Old 11-18-12, 06:22 PM   #22
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I'm not the only one, and not only silent hunter, and not only gtx 560, 650, 660... is a big problem nvidia cards.


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Old 11-19-12, 06:59 AM   #23
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Quote:
Originally Posted by voltar View Post
nvidia answer to my problem:

Hello Lukas,

Thank you for the update.

I am sorry for the inconvenience as the graphics card works fine without any issues with other games and issue is particular to one game Silent Hunter 5 i would suggest you to contact the game developer and check if there are any known issues with the game and check if there are any specific or optimal settings that are required.

Best Regards,
NVIDIA Customer Care


I'm waiting for an answer Ubisoft ... I go crazy
As suggested by others, have you gone to the nVidia web site and tried older drivers yet? I wouldn't waste my time with Ubisoft or nVidia customer care. You can fix this yourself with different drivers and/or settings.
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Old 11-19-12, 03:53 PM   #24
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As suggested by others, have you gone to the nVidia web site and tried older drivers yet? I wouldn't waste my time with Ubisoft or nVidia customer care. You can fix this yourself with different drivers and/or settings.
I installed a lot of drivers from 266.66 to 275.33 upwards ... and mass of the other. I finished the installation of the driver is old does not work.
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Old 12-07-12, 08:09 PM   #25
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Hum...having same problem here with my ZOTAC 580.
My drivers are 258.66. I know they are old, but have to keep them for other sim...
Anyway, as Voltar said, new ones doesn't seems to fix it

Can live with those artifacts though, as they don't appear that often. But if someone has an idea, i'll take it!
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Old 12-08-12, 12:14 PM   #26
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OP, try giving omega drivers a try. They're aftermarket drivers, and are pretty good. I've been using their drivers on both ATI and Nvidia cards since about 05' .http://www.omegadrivers.net/
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Old 12-08-12, 01:15 PM   #27
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OP, try giving omega drivers a try. They're aftermarket drivers, and are pretty good. I've been using their drivers on both ATI and Nvidia cards since about 05' .http://www.omegadrivers.net/
I was looking at their page, where would I find drivers for the GTX 660M nVidia?
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Old 12-08-12, 03:50 PM   #28
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I had a notice from NVidea that 306.**** is out and now downloadable. Maybe that might be a fix.
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Old 12-11-12, 07:02 PM   #29
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Nvidia does not support silent hunter in the 310.64 beta drivers ... a lot of games but sh5 no. I wonder if Ubisoft has to pay Nvidia for the support of the silent hunter? their wonderful drivers. What's going on here. Buy Gforce card wonderful man and a wonderful game ubisoft and enjoy the artifacts for 217 EUR. BOTH GREAT PRODUCT!
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Old 05-26-15, 05:07 PM   #30
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@voltar

I'm also experiencing the artifacts and I think I can shed some light on the subject based on my observations. Note that the artifacts always appear at the center of the screen and always when you're rotating the camera. I believe that the cursor, which is invisible when you rotate the camera (that little hand which appears when you point at a clickable character) is the cause. When you move the cursor on the screen without rotating the camera, nothing happens. The artifacts appear only when looking directly up (like 90 deg.) or when looking at the horizon (when the cursor is invisible, meaning when you rotate the camera). Now if we can find a way to somehow remove the "hand" cursor from the camera rotating mode, i believe we could get rid of the problem.
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