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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: May 2012
Location: In a sub
Posts: 122
Downloads: 50
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I am unsure of what you mean but I will try and give you an answer.
In the game, I don't think it takes into account torpedo blisters. I think what makes the Yamato so hard to sink is the amount of water it can take. I played the mission "Last Targets" to test this. I put all my forward torpedoes into the ship, creating several holes. Even at that rate, the ship managed to stay afloat for about 45 minutes, continuing to look for me. I raised my periscope again and it still shot at me despite the waterline washing it's decks. Put a hole in a patrol boat and it'll will go down easy. Yamato can take much more water.
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"Herr Kaleun, we have ran aground!" |
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#2 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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IRL Yamato took 11 torpedoes before she capsized.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#3 |
Sailor man
![]() Join Date: Dec 2012
Location: Wish I was at sea commanding a sailboat.
Posts: 48
Downloads: 89
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yep 11 torpedoes and 17 bomb hits to send her to the bottom she was about as tough as a Essex class carrier
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#4 |
Navy Seal
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Yamato can take a lot of punishment in SH 4. Esp with the longer sinking times mod for TMO, which sinks ships via flooding and bulkhead damage, not just hit points. I have yet to sink the Yamato with this mod but can say I hit it with 6 fish one time, it had a list but sailed on just fine.Six more probably would have done the job but who knows.
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#5 | |
Best Admiral in the USN
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I have sank the Yamato several times with TMO. 6 well placed fish will do the trick.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
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Or one if you hit the sweet spot that sets off the forward magazine.
Set torpedo depth 30 feet, contact. The base of the second turret, set the crosshairs just aft of the forward edge of the turret base and fire. Obviously for a moving BB you have a good chance of hitting someplace that doesn't set off secondary explosions, so fire 3 or 4 at the general area of the forward turrets and hope one of them is the magic bullet. |
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