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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: May 2012
Location: In a sub
Posts: 122
Downloads: 50
Uploads: 0
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Is it possible, at least in the stock game, to change the course of the war by sinking certain task forces, help win a battle or sink a certain ship?
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"Herr Kaleun, we have ran aground!" |
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#2 |
Rear Admiral
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No, not with stock or any mods.
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#3 |
Machinist's Mate
![]() Join Date: May 2012
Location: In a sub
Posts: 122
Downloads: 50
Uploads: 0
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I see.
Though I do wonder, what would happen if a naval battle America lost in WW2 was changed by me sinking the Japs before they arrive. Would the Allied ships simply return to the background of the game world?
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"Herr Kaleun, we have ran aground!" |
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#4 |
Eternal Patrol
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No. Any ship sunk in SH4 will still appear at the historical battle. You can Sink both Yamato and Musashi as many times as they appear, and they will appear again. And again. And...
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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-Arlo |
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#6 |
Bosun
![]() Join Date: Dec 2010
Posts: 66
Downloads: 34
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Think about it though. Would you really want to be able to use SH4 to change the course of history? I wouldn't want that kind of responsibility. I like the fact that it's just a game.
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#7 |
Sea Lord
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The mere thought is enough to keep me from ever playing the German side.
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#8 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
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I would love for a game so dynamic that in the course of the game, history was changed.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#9 |
Eternal Patrol
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Many years ago I used to play LucasArts' Their Finest Hour: The Battle Of Britain. In their campaign it was possible for one fighter pilot to have such and effect that Germany was actually able to invade.
It was kind of cool. Once. After that it was boring.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Rear Admiral
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I think the most a game can do is give you options that are triggered, but let's face it, a single sub wouldn't change the course of a war.
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#11 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Why did you find it boring? I found it interesting to try different strategies, and see which ones lead to success or failure.
It is kind of silly if you consider it as one pilot changing history by taking on wave after wave by himself like an old arcade game, but it was more along the lines of each unit on your side was counted as being about as successful as you in each mission, not one pilot stopped the entire Luftwaffe by himself, or one pilot downed the entire RAF in one day. I do see a single sub affecting the course of WWII as a bit far-fetched, but possibly some battles might have unfolded differently or happened on a different schedule. Did you ever play the old Microprose Red Storm Rising? I'm curious what your thoughts would be on that fictional campaign, where your success or failure moves the NATO forces closer to victory. If I recall, it did also have some level of randomness to it.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#12 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#13 | |||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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Ah. I can see that.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#15 | |
Electrician's Mate
![]() Join Date: Sep 2001
Location: Under the sea
Posts: 140
Downloads: 119
Uploads: 0
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I remember hours and hours playing that lovely game! Just about 500 kb. , had a campaign always different, perfect for an actual sim like Dangerous Waters. |
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