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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |
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![]() Join Date: Jul 2012
Posts: 24
Downloads: 0
Uploads: 0
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![]() Quote:
More the one eel was fired because of the dud rate. Storms didn't force anyone underwater if only for the need to navigate by sun and stars. 100% realism is not real. It's more like a super hard mode. Start a campaign in 45 and you'll still beat their numbers. The real reason is navigation. Before the age of GPS is was easy to get lost at sea. And it could be weeks between contact. The AI tonnage is based on those two factors. Yours isn't, so you will always have more tonnage. |
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