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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4051 | |
A-ganger
![]() Join Date: Mar 2012
Location: Norwich UK
Posts: 80
Downloads: 183
Uploads: 2
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Windows Vista 32 Intel Quad 2.40 3.0 GB ram Invidia GT 220 1GB |
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#4052 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#4053 |
A-ganger
![]() Join Date: Mar 2012
Location: Norwich UK
Posts: 80
Downloads: 183
Uploads: 2
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So far so good. I've been able to get into Tokyo bay but it is night, I've yet to try it by day. Already use 4G patch. G5
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#4054 | |
Argentinian Skipper
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![]() Quote:
Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#4055 |
Bilge Rat
![]() Join Date: Aug 2009
Posts: 1
Downloads: 41
Uploads: 0
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hey guys, nice to see you here, i just wanna ask one question, does TMO 2.5 allow us to play "playable surface/battle ship" ?
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#4056 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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Hello
From where can I download TMO 2.0? Link in Silenthuntermods does not exist ![]() |
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#4057 | |
Eternal Patrol
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![]() Quote:
http://www.subsim.com/radioroom/down...o=file&id=3001
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#4058 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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I need TMO 2.0
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#4059 |
Nub
![]() Join Date: Jan 2006
Posts: 3
Downloads: 8
Uploads: 0
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great mod
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#4060 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
Uploads: 0
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Ok I've encountered an odd bug. I just compleated my 15th patrol, during which I resupplyed at the naval base near Ternate and went to lurk near Manilia Bay. This was late 1943, after sinking 3 more ships I was setting a course for home when I saw my home port had been changed from Freemantle to Pearl Harbour. Then when I looked at the patrol log it showed that the home base had been changed for several days @ 00:00hrs. I didn't think much of it until I went to start my 16th patrol, the breifing stated that my sub was to leave on July 1, 1942!!! So somehow my camaign time-traveled back some 2-3 months and 1 year?! Whats going on? The Twilight Zone comes to SH4
![]() Edit: I attempted to see if this problem was caused by a corrupted save game but that doesn't seem to be the case. I re-started my 15th patrol after deleting the save game and doing the patrol over again. Once again however the problem occured a second time in the same fashion. Patrol log was spammed with base changed messages and the next patrol was to start on July 1, 1942 even though in-game it was November 17,1943.
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin Last edited by Kptlt. Neuerburg; 12-06-12 at 12:08 AM. |
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#4061 |
Lucky Jack
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You have been introduced to the Baltimore Experiment.
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#4062 | |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
Uploads: 0
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__________________
"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin |
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#4063 |
Watch
![]() Join Date: Jun 2011
Posts: 18
Downloads: 117
Uploads: 0
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Hi.
First of all I have to say a big CONGRATULATIONS for this awesome mod ![]() After mi 4th patrol I have been promoted to Commander and one of my officers have gained the skill "Master Engineer" which I find very useful. The problem is that he belongs to the forward torpedo room, and the skill "Master Enginer" requires him to be in the control room or the engines room, but his habilities doesn't fit well with this rooms. So what can I do? Is there a way to choose which crew members will gain any skill like it was in SH3? Sorry for the noob question, it is the first time I play seriously SH4 and I don't even know if this is a TMO issue since I never played SH4 without it. S! |
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#4064 | |
The Old Man
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Not a noob question but actually a good one. There are some crew configuration files that specify starting Crew Names, Ranks, skills etc. I think it also specifies what special abilities each crew member can possibly obtain as well. I think Operation Monsuen edits these files for German Crew members but not sure if any other MODS touch those files for Allied Crew Members. I am currently in my Motorhome outside my sisters house for hollidays and dont have SHIV installed on this laptop, so I am unable to provide and details. Regards! TheBeast |
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#4065 |
Seaman
![]() Join Date: Feb 2008
Posts: 38
Downloads: 106
Uploads: 0
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How do u find radar range in newer subs(tambor and later).Is there some submod that brings back range on the ppi scope?
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