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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#17 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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#18 | |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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![]() Quite a story. I don't think I could do it.... I'd be kicking the cats for relief. LOL IMO, you deserve a real Iron Cross with gold oak leaves and diamonds for playing with no TC. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#19 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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It was actually pretty foolish on my part. Had I invested more time and intensity into the experiment, the effects could have been more pronounced. To be fair, there were other motivations for the experiment. In short, I would not recommend that anyone try this. TC is your friend.
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#20 |
Bilge Rat
![]() Join Date: Oct 2012
Posts: 1
Downloads: 2
Uploads: 0
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i don't know how to plot a search pattern and i think it is making my game mess up, as soon as i sink a ship it sends me back to port and i think it is because i didnt plot a search pattern, all i did was just plot points around where they wanted me to search. i couldn't figgure out how to plot one. thank you in advance, and if this wasn't clear i am just wondering how to plot a search pattern.
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#21 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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Hi and welcome!
There is no need to plot a specific search pattern, I also plot around. Except now with Real navigation it takes much more effort ![]() Something else is wrong with your game, do you have mods? I've never experienced that kind of bug, hope someone else can help you out! |
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#22 | |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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G'day thesavage0ne!
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![]() Good luck. |
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#23 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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![]() As troopie said, you will have better luck making a new thread on this. Technically, your question can be considered a thread hijack as it has nothing to do with the topic. |
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#24 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I have tried through SH2,3,4, and 5 to be as realistic as possible. To date I have not completed any campaign due to the slow pace. Today I us 32x with the automated scripts by Trevally and others. (New UI by DarkWraith) that allows me to let things run knowing a search will be done after each 2 hrs at 32x speed.
I also have a baby monitor set up so I can roam the house and listen to the sounds and hopefully catch the alarm calls before getting sunk. So far so good. My other method is to run at 1 TC until I get fed up and then zoom ahead for a few minutes before saving and shutting down. Welcome to the forum, and enjoy the game! ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#25 |
SUBSIM Newsman
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Welcome to SubSim Thesavage0ne!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#26 |
Swabbie
![]() Join Date: Oct 2012
Posts: 11
Downloads: 10
Uploads: 0
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I set out from Kiel Oct 30 1800 US time to begin a new campain in where I only use time compression when I reach the AO. So far its Nov 2 @ 2109 and I have just left Kiel Canal after 8 hrs of travel. Ill keep yall posted on my experiment progress if anyone is interested. If I go crazy enough Ill make a story of all my travels..
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#27 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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WOW.
I could actually grow a beard while I play. I never thought of that. ![]() D40
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Dogfish40 |
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#28 | |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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__________________
Robert Schmidt, LTJG U-43 |
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