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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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I always like if people post their ideas, but especially if it is you Rubini! Milch cows were only in the back of my mind, but when i think about it, they are a cool addition to the immersion factor. Right now the way Sh3Gen handles them is not convincing .. You will see a marker next to the navalbase's position, but it doesn't have the right name. For instance, I find it odd if 'Corrientes' is annotated as 'Carl Zeiss' or something else from my internal ship database. So I must work on that.
I think possibly the logic could be (pseudocode) if((german_navalbase_found)&&(navalbase_outside_ge rman_port)) { navalbase_is_supply_boat=true; } I could then give the unit the name that you gave it in the mission editor (otherwise I use one from my database). Moreover, I could trigger additional logic that will show a new message in the war diary: "During <timeframe> our U-Boat Supplier 'Corrientes' will be in Vigo" One question: Have you thougt about providing metadata for you campaign files that other applications might read? This would open up fantastic new possibilities.
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