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Old 10-31-12, 07:41 AM   #1
Aces
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Hi mate,

Probably Super Turms 7

Basically I have three SH3 mods of varing scale that I'm working on at the moment and I want to finish these first before thinking on this idea. It is very much of interest though so I am certainly not saying that I wouldn't be interested only that it is one thing (or rather three things) at a time, my old brain can't deal with more than this . I'm also working on two new mods for Steel Fury and they have to be finished before I have more free time.

What I don't want to do is burn out trying to accommodate everyone's wishes and requests at the same time and end up not finishing anything, it can and does happen. Please contiinue to post your ideas to this thread as I will check back regularly and follow the discussion as often as time permits.

Kind regards

Aces

PS. If anyone knows where Cobalt hangs out then please let me know, I have pm's him here but maybe he's not on SubSim that often.

Last edited by Aces; 10-31-12 at 07:52 AM.
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Old 10-31-12, 11:49 AM   #2
Sepp von Ch.
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Quote:
Originally Posted by Aces View Post
Hi mate,
Hello Kapitän!

Quote:
Originally Posted by Aces View Post
Probably Super Turms 7
Looking forward. I can´t wait to your mods.


Quote:
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What I don't want to do is burn out trying to accommodate everyone's wishes and requests at the same time and end up not finishing anything, it can and does happen.
Yes, I respect that absolutely! I'm glad to see you here again! Have fun in SHIII and modding. Then we also have the pleasure of your mods Aces.






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Please contiinue to post your ideas to this thread as
OK, my idea/wishlist:

First of all - please do not change the mod list before your SUPERTURM mod (see the first page). My modsoup is based on the combination of these modes (Magui 3.4, Urfish modstrike beta, flag and Penns etc.). And please only one big mod SuperTurms v7 without many little addons for VII or IX turms.

1) Your great superturms (UZO, isolators, Peilantenne, twisty persicopes etc.) functional for all U-Boots (XXI) and U-Boot-turms (e.g. 7c2, U-Flak, VIIC/41, 9c2 etc.) in game, also not only 7b1, 7c1, 9b1, 9c1.

2) Removable UZO on the surface on command



3) VIIC´s conning tower with enhanced armour - http://www.subsim.com/radioroom/showthread.php?t=191526




4) In your Super Pens you have stationary U-Boats with commander´s flagstaff and commander´s pennant, usualy flown when a U-Boot was near the port. This would be great for playble U-Boot too.





Would be fine to link this pennant with the command Shift+D, because the crew on the deck and this commander´s pennant is used near and in the port like the "crew on deck" option.



5) Open Hatch in the tower



6) MG´s on the conning tower apper even in spring 1942 (little mod for SH3 COmmander).

7) Better illustrated late war equipment on the U-Boats like pressure bottels for inflating the "Aphrodite" radar-reflecting ballon, container for ammo and life raft, schnorkel (like by Tommi_099 VIIC/41 http://www.subsim.com/radioroom/show...22&postcount=1) for late war VIIC, IXC, IXC/40, VIIC/41 etc.



8) We have now with famous h.sie´s and Stiebler´s fixes realistic restrictions when recharging torpedoes at sea. It would be great to have the animation (with command), even when stationary, e. g. like "crew on deck" (shift+D).



and ... 9) Little pennant mod for my lovely Schnellboot in S-Boot Mod v2 (http://www.subsim.com/radioroom/showthread.php?t=130088&page=90) -

:-)))))))) Just kidding.



If you want some materials, glad to help, please send me a PM or email.

Have a nice day Aces!
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Last edited by Sepp von Ch.; 10-31-12 at 12:14 PM.
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Old 10-31-12, 01:35 PM   #3
VONHARRIS
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Probably Super Turms 7
....drooling.... Can this be true?.......more drooling!
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Old 11-01-12, 03:28 AM   #4
Aces
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Yup, hopefully
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Old 11-01-12, 06:30 AM   #5
Anvar1061
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Hi,Aces! We waited for You year!At us You are a lot of ideas.Only You are capable to make well.Look at this problem: NSS_Uboat2D:
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Old 11-01-12, 06:37 AM   #6
Aces
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This I can fix

As it is a crew on dec k issue then I could release it as with my type7c41 crew on deck addition as an "updated" Crew on Deck Mod v2.

Any other issues with crew on deck for any other boats other than the type 2d and type 7c41 addition?.

Regards

Aces
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Old 11-01-12, 06:55 AM   #7
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Load torpedoes in devices as in LSH III V5
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Old 11-01-12, 07:03 AM   #8
Aces
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maybe a plan for the future.
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Old 11-07-12, 04:40 AM   #9
Sepp von Ch.
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Hello Aces. In the next Ace´s SUper Turms version v7 you will work with GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 or v7? I use your mod soup and you use version 5, not the enhanced v7.
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Old 11-07-12, 04:49 AM   #10
Aces
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Hi,

I am going to install v7 of this mod ASAP but, from what I've heard v7 worksl just fine with the current St. Nazaire Super Pens version (v5.1) and thus no alteration to that mod is required but I need to test it first.

Kind regards

Aces
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