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#1 |
Captain
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I play with the GWX-8hr, and as the crew gains experience they last longer it seems to me. I run a 12hr watch in normal conditions and crusing. By the third patrol, they show little to no fatigue after 8hrs to 12hrs.
Storms and battles wear them quicker and they are changed much more frequently still. Just my observation. ![]()
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#2 |
Seaman
![]() Join Date: Oct 2012
Posts: 34
Downloads: 71
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Great question. I was wondering this exact thing but it didn't occur to me to ask about it.
I personally enjoy this bit of micro managing. I like having to choose when to use my best people and when to hold them in reserve, balancing between max compartment efficiency and the need to avoid being caught with an exhausted crew because I pushed them too hard too long. A note on crew swapping though, as I've seen it repeated multiple times that you have to swap each guy out separately. You can swap out all tired crew at once in a compartment by, if I'm recalling the method properly, double clicking the compartment name. I do it manually because I like the compartment organized a certain way and because each crew member has a specific job and position. Also a TC of around 128 or more I've noticed, at least in stock, turns off or at a minimum greatly slows down the fatigue system making long trips trough "empty" areas a non issue. Last edited by Vipre; 10-22-12 at 10:56 PM. |
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#3 | ||
Eternal Patrol
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#4 | |
Seaman
![]() Join Date: Oct 2012
Posts: 34
Downloads: 71
Uploads: 0
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#5 |
Eternal Patrol
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It's in the TC settings. I don't have anything installed right now, so I can't look at it, but it's something like "Crew Animations". That's probably not it, but one of them makes it so Fatigue is the same at any TC.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
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Josef:
One thing that any of the fatigue models never take into account.. is the human ability to get very wired up in critical situations, no matter how tired you were, and can operate at maximum efficiency for many hours. Setting No-Fatigue essentially models this type of behaviour. Not a true realism, but you can adjust the fatigue levels to your liking. ![]() |
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#7 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
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Or you can simply edit this file and put an end to fatique for all time:
C:/SilentHunterIII/Data/Cfg/Basic.cfg [FATIGUE_COEF] replace all positive values with zero. Leave all negative values (found only in comp 6 and comp 7) untouched. This removes fatigue from the game so you don't have to spend a lot of time on crew management. Example: ;comp5 RegularFactor50=0.01 <= change to 0.00 RegularFactor51=0.01 <= change to 0.00 SpecificFactor50=0.03 <= change to 0.00 SpecificFactor51=0.04 <= change to 0.00 BadWeather5=0.02 <= change to 0.00 ;comp6 SpecificFactor60=-0.1 <= do not change SpecificFactor61=-0.1 <= do not change
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Raptor |
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