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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Navy Seal
![]() Join Date: Mar 2000
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A lot of this was also because of the natural intuitiveness of the older games. Megaman, for example, followed the standard NES forumla of press A to jump, press B to shoot, throw, etc. More often than not, modern games don't follow a standard formula; choosing to promote their own control system. It isn't just poor games or annoying systems that do this either. Look at the differences between Arkham Asylum's counter-based system and Fallout 3's VATS. Sometimes a little tutorial goes a long way.
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