![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Lucky Jack
![]() |
![]() |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() |
![]()
It has been a while indeed since the CK2 project sank into the swamp without making even any noises. I have at least three games on my to-do list. And I think the first one is going to the dumb shooter just because of this thread.
__________________
Хотели как лучше, а получилось как всегда. |
![]() |
![]() |
![]() |
#3 |
Lucky Jack
![]() |
![]()
This is going way off-topic, but didn you ever play Silent Storm? That might have
some AAR worthy material. Heck, it even has a Finn called Otto in it. ![]() (That is, if you like AMAZING turn base strategy) Ok, as for the topic. I'm a bit mixed about tutorials. Some games do it well, like Chivalry (and M&B IIRC) where you access a new arena via the main menu screen and you can try stuff out, and Chivalry's tutorial is spiced with humor, it starts with a black screen and a text saying: "3 years before the MP game". I can appreciate that, I'm not forced to go through it. Then there's games where the first mission is just hand holding, with text and puzzles you complete by just doing what the text tells you, those I don't like. Of course, it's all about how you like your games. Generally, I like strategy and sims, so I am prepared for the fact that I need to read a lot of stuff to fully learn the game. Like Black Shark, it took me quite a while (and help from Arclight) to finally lock and fire my first Vikhr, but at the same time, it felt pretty damn great. As long as a game doesn't force me to go through a tutorial, I'm ok with that, but please leave the option to learn by yourself in. |
![]() |
![]() |
![]() |
#4 | |
Sea Lord
![]() |
![]() Quote:
Silent Storm just hasn't aged very well. I tried it again years later and couldn't stand it anymore. The cool factor had just worn off and I was more annoyed by the game's flaws. Of course flaws make great AAR material, but I make a point of not getting annoyed over writing those. Dunno. Could try digging that up again at some point too, but my urge to write on military idiocy is currently better served by ArmA.
__________________
Хотели как лучше, а получилось как всегда. |
|
![]() |
![]() |
![]() |
#5 | |
Lucky Jack
![]() |
![]() Quote:
![]() Haven't played it in few years, tho always liked it.. until the battlesuits appeared. ![]() But, go with what you are most comfortable with, really enjoy reading your stuff. ![]() |
|
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Silent Storm's combat engine is amazing I just wish that the Campaigns it was attached to weren't such utter wank.
Something along the lines of X-com or jagged alliance would of been so awesome with the Silent Storm Engine. (Hell Silent Storm had Alien weapons!) |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]()
A lot of this was also because of the natural intuitiveness of the older games. Megaman, for example, followed the standard NES forumla of press A to jump, press B to shoot, throw, etc. More often than not, modern games don't follow a standard formula; choosing to promote their own control system. It isn't just poor games or annoying systems that do this either. Look at the differences between Arkham Asylum's counter-based system and Fallout 3's VATS. Sometimes a little tutorial goes a long way.
|
![]() |
![]() |
![]() |
#8 | |
Rear Admiral
![]() |
![]() Quote:
I'll just bump that thread and ask them flat out if they wish to continue or not. HunterICX
__________________
![]() |
|
![]() |
![]() |
![]() |
|
|